What are the rules of the sheep game? Sheep of a Sheep is a very popular mini game on Douyin recently. The rules of the game are similar to those of a match-3 game. Below, the editor will bring you an overview of the rules of the game of Sheep of a Sheep. Friends who are interested should not miss it.
You can see that there are four rows of cards below the layout. You can only see the first one and cannot guess the next one at all.
So the first tip
Eliminate the cards in the following four rows first, until only the last one is left!
After the last card of the four rows is turned over, mainly eliminate the large blocks of cards above.
And you'd better make sure you don't use any props.
Why leave the last card in the four rows?
Everyone knows that the purpose of the first grid of props is to take out three grids and put them on them. You can use them directly when you need them. This is equivalent to adding three spare grids to your original seven grids.
And the last card in the four rows is also a spare space.
There are four card patterns. You can eliminate them immediately as long as you search for two of them elsewhere. Use them as you like. It is best used at the end of the most important layers.
The effect of extracting three cells:
Leaving the last card in four rows is equivalent to drawing 3+4=7 cells!
Exactly double the spare space!
The devil at the end is here!
When you get to the end, you have to learn to estimate at least how many layers there are below.
Then you need to test the waters, and then you get to the usage of the second item removal step.
Draw a card that you think you might see in the card or layer below, take a look at it, and then put it back.
As for this third grid prop, disrupt it again
It depends on how you use it. Anyway, it cannot be used in the early stages. It is meaningless and useless.
In the late stage, it is used when the cards are piled together. It has few open cards and is useless even if it is used (keep the last card in the four rows, which can guarantee a card that can be used directly after rearrangement)
A very important point is that if you find that the early stage is not going well and you have to rely on props, and you still can't get to the messy ending, then just give up and restart.
The rules of the game "Sheep a Sheep" are actually very simple. There are 7 slots below. The player selects a brick and it will be transferred to the bottom. Three bricks will be eliminated. If all bricks are eliminated, the level will be passed. The slot If it is full, the game will fail.