"Double Dragon 1 Golden Finger" is a Double Dragon guide compiled by the editor for everyone. Many friends still have questions about Double Dragon 1 Golden Finger. Let's take a look.
Double Dragon 1 Golden Hand Buddha:
0034-02-0078
time
0505-02-0097
Number of people
0043-01-09
Move list:
03B0-01-XX
00 Fist attack (if AB is held down, it will be as stable as a mountain)
01 jump
02 Jump kick
03 Attack with baseball bat (unlimited uses)
04 An attack similar to throwing a knife (without a knife, you cannot defeat the enemy at once)
05 Similar to whipping (can instantly kill enemy A, including the final BOSS)
06 Same as 04
07 The move of throwing boxes is useless
08 Same as 07
09 Same as above
0A kick
0B Headbutt
0C Uppercut
0D upgraded version of kick
0E back elbow
0F swing leg
…
Exactly the same after that
The following focuses on the character moves in fighting mode.
Let’s start with ABOBO (strong man)
00 punch
01 Punch
02 shoulder collision
03 sprint punch
04 Sprint punch (cannot knock down the enemy)
05 knee arch
06 kick
07 choke
08 Squat (press the button to squat, recommended!)
09 Forced return to the title interface...
0A…0F Same as above
Then repeat the same
The same goes for other characters, so I won’t study them one by one.
Appearance address
The moves will also be changed accordingly, but the appearance must match the pre-set enemy appearance, otherwise the character pattern may cause
Return to title menu
009A-01-XX Our
009B Enemy A
009C Enemy B
00 billy
01 billy
02 black man
03 The first miscellaneous soldiers
04 Linda
05 Chen Daming
06 ABOBO (BOSS status)
07 Machine Weapon Man (press and hold AB to fire the weapon, but only sparks
There are no bullets, and the final BOSS is solved with 4 shots! )
08 Forced return to title menu
09 A baseball bat...(forced return)
0A A small knife (no need to force return...)
0B Huazhu (returned...)
0C Same as above
0D pattern (returned)
0E flower version
0F pattern
…
11 Billy (fighting mode, the same below)
12 Heroic Man
13 rough man
14 Linda
15 Chen Daming
16 ABOBO
0396-01-80 Always have weapons
039E-01-XX Weapon Type
00 bat
01 Knife
02 whip
03 smash it
04 oil drum
05 wooden box
06 stone
Use Willy's machine weapon
039E-01-0A Weapon type (bullet)
0396-01-80 Always have weapons
009A-01-07 Our appearance
03B0-01-02 Moves
The move address remains unchanged at 03B0. After the appearance changes, the moves will also change.
Move lists of several BOSS:
05 Chen Daming’s moves
00 Claw Strike
01 kick
02 kick off the plate
03 Crash (forced return to title screen)
04 Dagger throwing action
0B Kick to the lower body + kick to the back (very powerful, there will be problems with the game music after using it)
0D jump (close distance)
0E Jump (far distance)
Repeat after that. Except for the above values, other values may crash and return to the LOGO. The same below.
06 ABOBO moves
00 punch
01 kick
02 slap
06 Throwing weapons action (garbled code)
08 Jump (close distance)
09 Jump (far distance)
07 Willy (Machine Weapon Man) Moves
00 Swinging a weapon and hitting someone
01 Machine weapon spark attack
02 Open the weapon and fire bullets
04 Jump (close distance)
05 Jump (far distance)
0C Stealth Jump
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