The guide for the prequel of Vitality Knight, and how to inject evil into the equipment. Zhusha refers to the technology of injecting the power of black evil into equipment, so that the equipment can obtain extraordinary performance. During the S1 season, equipment injection is an exclusive gameplay for season characters. Permanent characters cannot activate equipment injection. After the end of the S1 season, equipment injection will be available to permanent characters.
After collecting the materials for injecting evil spirits, you can go to the upper right corner of Qiuli Village Square or Xiuxianmen Square to find [Grandma Yinling] to inject evil spirits.
Granny Yinling has two different ways of injecting evil spirits, namely basic injecting evil spirits and advanced injecting evil spirits. No matter what kind of evil is injected, the following rules are followed: the higher the level and quality of the equipment, the higher the consumption of evil; the more times the same equipment is injected with evil, the higher the consumption of evil.
At the same time, there are also the following precautions for betting, please pay attention to the little knight:
1. Equipment whose quality is lower than that of Demonized cannot be injected with Demonic;
2. The equipment after being injected can continue to be strengthened at the blacksmith;
3. The bonds and terms changed by the evil will not be cast at the iron sauce;
4. Equipment that has been injected with evil can be injected again, but when it is injected again, the previous injection result will be reset first, and a new injection result will be drawn;
5. Equipment that has been deified or mutated cannot be infused with evil again. Please see below for specific rules.
In addition, black fragments or black crystals will not be obtained from equipment that has been decomposed.
1. Basic Notes
After the S1 season is launched, use the season character to clear the Reed Wetland or Misty Forest level for the first time, unlock [Silver Bell Granny] and talk to her to start the basic injection. When performing basic annotations, entry enhancements and large entry enhancements will not have entries exceeding level 4.
The little knight can consume black fragments to perform basic evil injection. Each time the basic evil injection is used, one of the following black evil powers will be injected into the equipment:
1. Entry strengthening: randomly strengthen 1 entry (making its level +1) and obtain 1 additional entry;
2. Large entry enhancement: randomly strengthen 2 entries (making their level +1, there may be 2 enhancements on the same entry) and obtain 1 additional entry;
3. Bond enhancement: Replace a random equipment bond with a black evil bond and obtain an additional entry.
If the knight is not satisfied with the basic evil injection results, the knight can inject evil again, but when injecting evil again, the previous evil injection results will be reset first and new black evil power will be injected into it.
2. Advanced Notes
After the season character unlocks [Silver Bell Granny] and clears the game for one round, she can start the advanced note. Different from basic Zhusha, advanced Zhusha will have entries above level 4.
Taking the power entry as an example, the power entries for levels 1 to 4 correspond to "power +4", "power +8", "power +12", "power +16", which may appear after advanced injection. The entry for level 5 strength corresponds to "Strength +24".
The little knight can consume the Black Evil crystals to perform Advanced Infusion. Each time the Advanced Infusion is used, one of the following Black Evil powers will be injected into the equipment:
1. Entry strengthening: randomly strengthen 1 entry (making its level +1) and obtain 1 additional entry;
2. Large entry enhancement: randomly strengthen 2 entries (making their level +1, there may be 2 enhancements on the same entry) and obtain 1 additional entry;
3. Bond enhancement: Replace a random equipment bond with a black evil bond and obtain an additional entry;
4.Mutation:
(1) Convert the equipment into mutated equipment, and the existing equipment enhancement level will be cleared. The mutated equipment must have the bond of Black Evil, and each entry must be at least level 3;
(2) When a mutation occurs, the weapon will change into a random type of mutation weapon, the armor will change into a random type of mutation armor of the same part, and the jewelry will change into the same type of mutation jewelry;
(3) No matter what type of weapon it is, it will be transformed into one of the four specific black evil weapons (gun shield, great sword, double gun, staff) after mutation; no matter what type of armor it is, after mutation, Transformed into one of three specific types of armor (heavy armor, light armor, robe).
5. Deification: Improve the basic attributes of the equipment, so that all entries of the equipment become level 4 entries and gain 1 additional entry, but no entries exceeding level 4 will appear.
If you are not satisfied with the results of advanced evil injection, the knight can inject evil again to get the result you want. When injecting evil again, the previous evil injection result will be reset first and new black evil power will be injected into it.
Equipment that has been deified or mutated cannot be infused with evil again, please be aware of this, little knight.
The deified equipment or the equipment that has been injected with magic will be different from other ordinary equipment in the equipment frame and equipment corner mark. The village chief shows it to the little knight here:
3. Drops of evil equipment
After defeating the Boss and Black Evil elite monsters in the level, in addition to the black fragments and Black Evil crystals that are dropped, there is also a chance that equipment that has been injected with Evil will be dropped. Equipment that has been injected with evil will have a unique light pillar and exude a black evil atmosphere. The knight can pick it up and check it out.
The probability of dropping the equipment changes with the difficulty of the level the knight is in. The more difficult the level, the probability of dropping will increase accordingly.
Only seasonal characters have a chance to drop Zhusha equipment after defeating monsters, permanent characters will not drop it.
4. Black evil bondage
After the S1 season is launched, after the knight injects equipment with evil and triggers "bond enhancement" or "mutation", the equipment will activate the black evil bond. The black evil bond is the same as the red martial bond. A single bond can take effect. When the Black Evil Bond is activated, the equipment bond bar will be different. Boss equipment bonds will not be converted into black evil bonds when injecting evil spirits.
The Black Fierce bond is an independent bond that can take effect together with the equipment bond with the same name. The Black Fierce bond will be marked as "(Black Fierce)" to facilitate the little knight to distinguish it. However, some equipment bonds with special mechanisms will take effect based on special rules, retaining the bond effects with stronger effects.