Many students don't know much about the Seven-Day World Social System. For those who want to know the answers to the Seven-Day World, the editor of Source Code Network has compiled the Seven-Day World Social System below. I hope it can solve all users' problems! Come and take a look.
Regarding friend settings, the management of home item usage permissions and manufacturing permissions can all be operated in the friend interface.
Under the default settings, non-friends cannot use the facilities in your home, and although friends can use the facilities, they cannot consume your supplies.
The so-called survival team refers to a fixed play group.
The concept of a wargroup is similar to that of a camp, but it does not have the territorial character of a camp.
Social participation is up to personal preference. Although it is not required, it is undoubtedly more interesting to play with multiple people.
For many functions that are first encountered, the system usually comes with explanatory notes; if you forget them in the future, just hover the mouse over the option and the prompt text will be displayed.