Mr. Pumpkin's Adventure Chapter 3 Four cubes
1. The plot at the beginning of Chapter 3 is that Mr. Pumpkin comes to a factory and asks Watermelon Head if he knows who he is? Watermelon Head tells him that the person next to him is his boss. Finally Mr. Pumpkin came to a strange place.
2. After the plot ends, we are in a place similar to an amusement park. The clock in this scene and the mechanism below can be pulled, but they are temporarily useless.
3. Come to the scene on the right and enter the factory building in the middle.
4. First pick up the note fragments on the wall and the screwdriver on the floor.
5. We can see that there are two numbers 1 and 2 on the screen of the machine on the left, but there is also a big × on it. Click on the booklet above to find out how to open it. According to the eight pictures on the left, we can know that the ninth picture should correspond to the first picture. Among the eight pictures on the right, one point is stationary, the upper point is a straight line going downward, and the lower right point is circling around the wall. (There is also a number 14:35 in the picture on the right)
6. Finally, make the button on the machine like this, so that the × on the two numbers 1 and 2 disappears. At this time, use the screwdriver you just picked up to open the metal plate on the left side of the machine and get a battery from inside.
7. After coming out, you will find blue and yellow blocks appearing in the two warehouses on the left. Pick them up.
8. Return to the original place, adjust the clock above to 14:35, and the mechanism will be activated. We can stand on the platform and go down.
9. Here we meet Potato Head from the beginning of the plot. After clicking on him, you will know that he wants to send the letters around him to the mailbox. Picked up the letter, taking the note fragment on the right side and the sharp corner of Potato's head.
10. After returning to the top, go to the far right. Put the battery into the robot's belly and the robot will start functioning. Click on its left hand (note its left hand), and the red square will be given to us.
11. Next, place the sharp corner from the potato head just as shown in the picture. The robot's eyes will emit mechanical attack sharp angles, and finally the sharp angles will be shattered together with the pile of rocks below.
12. Go from below and put Potato Head’s letter into the mailbox first. A green block falls out of the hole next to it. Then take the note fragment on the left wall.
13. There is still a way to go down in the second scene. Here we can get the last Note Fragment on the bulletin board on the left. Placing four blocks into the middle hole triggers a game.
14. The number of the square indicates the number of squares that can be painted on the square, as shown in the picture above.
15. After unlocking the mechanism, a cross will fall from the hole in the upper right corner.
16. Return to the starting factory, put the cross into the box mouth on the left, and press the button in the box.
17. When you finally come to the mailbox scene, the mechanism on the right side of the door can be used. There are four images on the mechanism, and the correct posture is required to open the door. These images are on the back of the robot in the Potato Head scene; the hole where the cross fell; the wall to the right of the big robot; and the wall outside the factory.