In E-Sports Manager, there will be a random refresh transfer mechanism every six points. Generally speaking, six top-level cards and three secondary cards will be randomly given, which basically covers all types of players for many seasons. The difference between transfer and mall is that when you encounter discounts, random discounts may be triggered to purchase top players after each refresh; if the resources that newbies can get in the early stage are few or they are not like krypton, they can get stuck every time. Turn around the market.
Transfers can provide us with more possibilities for player matching and we can also choose the bonds between the players we can choose; and any transfer of players that cannot be obtained by conventional means can be realized. Basically, if your team lacks a player to join forces with, you can easily find it through transfer, whether it is a gold card or a purple card. For the rest, such as the green hair in the middle of the JD team's Qianjin Brothers effect, Zoom can only find it through transfer. There are many players in the market, so if you want to improve your combat effectiveness, you have to make more transfers.
Golden legendary players can basically be obtained from the store in the event system at most once a month. They are basically ancient players. If you want to collect them, you must go shopping and transfer more; we need to expand a lot of different things from the early stage to the later stage. For this type of player, the extra unused purple card players can choose to sell them directly in exchange for signing bonuses. In addition, you can not only make money by selling them, but also get a certain amount of fragments. The best effect is that you can get friendship contracts with players. If you sell golden fragments in a store, you can also get gold coins.
The player recruitment system can use the additional tag system to directly lock players. The advantage of locking players is that if they fail, they can waste their signing bonus.