Although the interface of the Magic Tower is very similar to an ordinary dungeon game, and it seems that you can pass the level by just killing and killing, in fact, playing this game requires a lot of thinking, and any rash choice may lead to the failure of the game. This game has Attributes attack, defense, life, gold coins, experience. The formula for calculating the number of damage dealt to a monster is the enemy's life/(your own attack - your own defense); and the number of damage calculated is the number of times the monster is damaged (the enemy's attack - your own defense).
New New Magic Tower Classic Mode Stage 13 Clearance Guide
-17F Clear the two guard knights below
HP11164, attack 717, defense 764, agility 7, critical hit 5, gold 379, level 38, experience 146, yellow and blue not counting red key 4
-17F Go up and fight 3 Guards Knights, go to the gem, open the blue door and go downstairs
-18F Fight the guard knight on the lower left, upgrade to level 3, go down the stairs on the left
-19F Take the red sapphire from the lower left, and use all the gold coins to increase defense to 804.
-15F. Fight the devil on the lower left to get the sapphire. Use the aircraft to fly to the lower right of -19F.
-19F: Fight 3 Guards Knights, all gold coins are used to increase defense to 818, and prevent mercury men from being killed
-19F Go downstairs to defeat the monster that must pass through
-20F Clear out all the Guard Knights and Mercury Men, upgrade to level 3, add 2 more attacks to reach 751
-18F Fight the mercury man on the upper right, go up the stairs on the left and go downstairs
-19F The mercury hunter takes the key
-17F: Hit the mercury man on the left, upgrade to three levels, now you can prevent and kill senior guards
-17F Open the yellow door on the upper right and go upstairs
-16F Fight the monsters that must pass upstairs.