The skills of Moore, the new mad character of Lost in Time, have been announced. Does anyone know what special skills this new character has? The specific content brought to you below, interested players must not miss it!
■MBCC-S-070 Moore
■ Endura Tendency
Basic attack range: 3*4
Automatic information capture Pu Mei
Moore commands the mechanical assistant to attack, causing physical damage equal to his maximum health - a certain proportion of each segment.
Dynamic Defense Matrix Must Kill
Moore builds [Matrix] for a friendly unit. When this kill is used again on a friendly unit carrying [Matrix], it will additionally cause physical damage and a certain core damage equal to a certain proportion of Moore's maximum health to all enemies within the nine-square grid of [Matrix] already on the field. [Dynamic Defense Matrix] can be charged up to a certain number of times.
[Matrix]: Obtain a certain proportion of Moore's maximum health as a shield each time it is built, up to a certain proportion of Moore's maximum health. [Matrix] will block damage to all friendly units within a single cell and disappear when the shield reaches zero. There are at most two [Matrixes] on the field at the same time
Skill range: single point
Emergency services circuit breaker passive
Added the second sure kill [Emergency Service Circuit Breaker]. Moore orders the existing [Matrix] on the field to obtain a shield with a certain percentage of its maximum health, and then expands the scope of [Matrix] to the nine-square grid, making all friendly units within the range immune to control effects for a certain period of time. If the shield amount of [Matrix] returns to zero during the duration, [Matrix] will disappear after the duration ends.
Skill range: 3*3
Active defense system passive
Each [Matrix] causes physical damage equal to a certain proportion of Moore's maximum health to all enemies within range every second.
Initial characteristics : A confinement who is good at defense and can block 2 enemies at the same time. When the battle begins, priority will be given to the friendly inmates on both sides of Moore to obtain [Matrix]. If the number of friendly inmates on both sides is less than two, Moore himself will be given [Matrix].
Deepening Madness: Maximum health increased by a certain percentage
Exclusive brand: boundary
Each [Matrix] increases the physical damage of all friendly units within the range by a certain proportion.