The skills of the new mad character 000 of Lost in Time have been announced. Does anyone know what special skills this new character has? The specific content brought to you below, interested players must not miss it!
■MBCC-S-070 000
■ Mysterious specialization Umbra Tendency
Basic attack range: cross
Hack the basic attack
000 uses data rings to attack, each segment causing physical damage proportional to its own attack.
Zero Domain Storm Must Kill
000 moves into the designated grid and performs three attacks on all enemies within the skill range, causing a total of a certain proportion of physical damage and a certain core damage to its own attack. [Zero Domain Storm] can be charged up to a certain number of times.
Skill range: 3*4
Shadow Invasion Passive
Unlock the second sure kill [Shadow Invasion]. 000 enters the projection state. In this state, when 000 uses [Hacking], [Zero Domain Storm] or [Crazy Overflow], its effect will be triggered twice additionally, each time causing a certain proportion of the original damage and lasting for a certain period of time.
Frenzy overflow passive
000 After using [Hacking] a certain number of times, the data ring is manipulated to cut the surrounding enemies, causing physical damage equal to a certain proportion of its own attack to all enemies within the skill range, and then gaining a certain amount of energy. The release speed of this skill will be affected by the attack speed bonus.
Initial characteristics: A confinement who is good at physical output, and can cause core damage when killing.
Deepening Madness: Attack speed increases by a certain percentage
Exclusive branding possibility
000Every time you use [Hacking], [Zero Domain Storm] or [Crazy Overflow] to cause damage to an enemy, it will cause data invasion. The progress of data invasion can be accumulated. The higher the invasion progress, the more damage 000 will cause to it. More, up to a certain percentage. When the invasion progress reaches a critical value, [Zero Domain Storm] will cause additional physical damage to the enemy at a certain proportion of its own attack in each stage, and at the same time increase the damage it receives by a certain proportion, lasting for the entire battle.