Back to the Future 1999 is a game that is loved by many players. Players are actively exploring various gameplay contents. However, there are many problems that come with it, such as not knowing how to play Back to the Future 1999: City of Tomorrow. If you don’t know, it will greatly affect your enthusiasm. In response to this problem, the editor of Source Code Network has compiled relevant content below, hoping it will be helpful to everyone.
Answer: It is recommended to choose the assistance role J + treatment + output + assistance.
How to play:
Activity plot physical consumption and token income data statistics
1. In the story mode of this round of events, players need to spend 225 stamina points to clear the level for the first time.
2. If you clear the level for the first time, you will get 4610 tokens (lucid crystal clusters).
3. Two additional battle levels, players can get 800 tokens.
4. A total of 10,600 tokens can be obtained from the cumulative tasks (Disco Calendar).
Suggestions on challenging levels and stamina distribution
1. According to the determined exchange amount, the event store requires a total of 97,710 tokens.
2. After conversion, the remaining tokens to be obtained are 81,700.
3. Combined with physical limitations, it is estimated that 273 challenges will need to be completed in levels 18 to 3.
4. Taking into account factors such as natural recovery and the use period of individual medicinal drugs, the expected time is about 13 to 15 days.
Recommended lineup for check and balance levels
1. The team selects the assistance role J + treatment + output + assistance.
2. Card issuing sequence
1 round: 1 gain auxiliary card + J [hardness test] + J [heat treatment] + 1 other output card
Round 2: J [Hardness Test] + J [Heat Treatment] + 2 other output cards
3 rounds: 1 treatment/buff card + J [hardness test] + J [heat treatment] + 1 other output card
San Francisco Boys Lineup Recommendations
1. Level 1/2: J+Isolde+flammable point
Round 1: J [Hardness Test] + J [Heat Treatment] + Flammable Point [Little Boxer]/Melanie [Take advantage of the gap]
Round 2: Move J's card once + J [Heat Treatment] + J [Hardness Test]
Round 3: J’s ultimate move + Ignite Point [Little Boxer] + Melanie [Take advantage of the gap]