What are Moore's skills in "Infinite Lost"? Lost in Time installed the new confinementist Moore in July. So what are Moore's skills like and what are their effects? Let us find out next.
Introduction to the skills of Indefinitely Lost Moore
1. Introduction to Moore’s Incarceration
■MBCC-S-070 mol
■Endura Tendency
"Oops? I wasn't dozing off."
*Item I: The backbone of Nirvana Group’s Network Security Center, possessing excellent network-related technologies and knowledge. One of the first to issue warnings about the dark web.
*Item II: Starting from the Gray Mirror incident, the subject began to intervene in MBCC’s series of investigative operations on the dark web and provide technical support.
*Item III: Name of the ability [Information Madness]. The external characteristics of the superpower are not obvious. Investigation shows that the subject's intelligence and information processing capabilities have been greatly enhanced by Kuang E.
Its technical capabilities and special equipment can be used to create a unique physical firewall composed of digital madness. This firewall can completely defend against most known attack methods.
Initial characteristics: A confinement who is good at defense and can block 2 enemies at the same time. When the battle begins, priority will be given to the friendly inmates on both sides of Moore to obtain the [Matrix]. If the number of friendly inmates on both sides is less than two, Moore himself will be given the [Matrix].
Deepening of Madness: Maximum health increased by a certain percentage
2.Skill introduction
Basic attack: automatic information capture
Moore commands the mechanical assistant to attack, causing physical damage equal to a certain proportion of his maximum health in each segment.
Must-Kill: Dynamic Defense Matrix
Moore builds a [Matrix] for a friendly unit. When this kill is used again on a friendly unit carrying [Matrix], it will additionally cause physical damage and a certain core damage equal to a certain proportion of Moore's maximum health to all enemies within the nine-square grid around the existing [Matrix] on the field. [Dynamic Defense Matrix] can be charged up to a certain number of times.
[Matrix]: Each time you build a shield, you will get a certain proportion of Moore's maximum health, which can be superimposed up to a certain proportion of Moore's maximum health. [Matrix] will block damage to all friendly units within a single cell and disappear when the shield reaches zero. There are at most two [Matrixes] on the field at the same time.
Passive: emergency services circuit breaker
Added the second sure kill [Emergency Service Circuit Breaker]. Moore orders the existing [Matrix] on the field to obtain a shield proportional to its own maximum health, and then expands the scope of [Matrix] to the nine-square grid, making all friendly units within the range immune to control effects for a certain period of time.
If the shield amount of [Matrix] returns to zero during the duration, [Matrix] will disappear after the duration ends.
Passive: active defense system
Each [Matrix] causes physical damage equal to a certain proportion of Moore's maximum health to all enemies within the range every second.
Exclusive brand: Boundary
Each [Matrix] increases the physical damage of all friendly units within the range by a certain proportion.