In Diablo 4 Season 2, Blood Spear's suppression has now been changed to increase the damage by the same comparison as critical hits. It is no longer based on blood volume + strength in the past. Now it is critical hit damage that is increased by blood volume. When you have the same Fortify by 1% of base health, gain +2% damage from suppressed attacks.
1. In version 1.2 (except for the season theme, all non-competition updates are updated simultaneously), the suppression attribute has been completely redone, and it has become something completely different from last season.
2. Suppression attacks now always cause x50% extra damage, calculated based on your health percentage.
3. Now suppression has been changed to compare the damage increase with the same as critical hit. It is no longer based on blood volume + reinforcement in the past. It can be understood that now suppression is a kind of critical hit damage that is increased by blood volume.
4. The suppression genre has changed from the previous independent self-inflicted damage to the skill itself. It no longer has its own unique rules and damage-increasing mechanism, just like the regular genre.
5. Then it will basically cause a 50% multiplicative damage increase, but it must be full of blood before it is 50%. If it loses blood, it will not be 50%.
6. Whenever you have Fortification equal to 1% of your base health, suppressing attacks gain +2% damage.
7. Whenever you have extra health equal to 1% of your base health, suppress attacks gain +2% damage.
8. Because of this style, you can be fully strong at all times while alive, so you will have 1% more basic health. Just +4% damage.
Note that this is not a multiplicative increase in damage, but an additive one.
1. The power of the blood seeker:
For every enemy pierced by the blood spear, the damage bonus of the blood spear to the primary target is
Imperial Order: When suppressed, gain 50% attack speed for 4 seconds (Necklace or Ring 1).
Blood Power: When your health is full, the blood orb allows you to gain 20 energy (ring slot 2).
Tentacle of the Dead power: When using the Tentacle of the Dead, gain 20% critical hit and 40% critical damage bonus to enemies damaged by the Tentacle of the Dead (Necklace or Ring Slot 1).
Blood-thirsty power: Each time a blood spear is released and hits an enemy that has been stabbed for the first time, an additional blood spear will be launched to nearby enemies (one-handed weapon position).
Blood Thorn Power: (New Legend) Releasing the blood spear will consume the blood orb and launch a blood spear from it, giving priority to enemies (gauntlet position) that have not been hit by the blood spear.
Dark Gold Shield: Wall of Vigilance Lucky Strike Bone Storm (Offhand).
Unique: New Unique Pants, you have a suppressed damage bonus against cursed enemies (Pants).
Defensive power:
Storm Shield Power: The Skeleton Storm ultimate gives the shield (head).
Power of Valor: Basic skills grant 20% damage reduction for 6 seconds (chest).
Shoes power: Increase damage to blocked enemies or new dodge shoes that reduce ultimate CD.
Explanation of ideas:
The purpose of using the dark gold shield is to simplify the operation and maximize the CD reduction to the monster gathering skills, which is the powerful effect of the dark gold shield.
You can often cool down the CD of the ultimate move, but there are still ultimate moves on the field, and the CD of multiple ultimate moves with multiple damage effects can be refreshed faster, forming a positive linkage, so that the monster-gathering skill can be refreshed very quickly.
According to the actual test, when the equipment is good, this is the fastest way to reduce the CD of gathering monsters, because there are no automatic gems.
It is necessary to use the effect of brushing CD to brush as many monster gathering CDs as possible, which means more balls are produced to reduce the CD that must be suppressed.
Whether it is to save operations or to refresh more CDs, it is better than having one more power, and now the Dark Gold Shield has also been changed, and it already has a health affix.
2. The power ball that automatically eats the ball and turns into a blood spear will not enjoy your absolute suppression.
The greatest significance of this power is to automatically eat the ball, save walking time, refresh the CD that must be suppressed, and change the new blood ultimate skill.
Eating blood balls can reduce the CD that must be suppressed. If the ball is not automatically eaten, you have to walk to eat it, which is a waste of time.
Although automatically eating balls sometimes causes the CD reduction to overflow, in fact we can still reduce the CD of monster gathering skills by brushing the CD.
3. Then there is the choice of the new dark gold necklace. As for the suppression efficiency, the suppression is actually very fast now.
Moreover, the season-themed vampire ability is supplemented by suppression, which is not lacking in suppression.
4. After giving up shadow damage reduction, we have to look for other damage reductions, and at the same time, because of the seasonal ability, we can also supplement our defense.
The skills are very different from Dark Core. For the time being, the peak version will be the same as last season.
After the changes in the new version, it is now necessary to clear 100 layers to get the best drops.
Now the drops are updated according to the monster level, the higher the level. The possibility of dropping high-end equipment is the highest.
1. The method is no different from before, except that now you have to manually curse and gather monsters manually.
2. First cast the curse, activate the Bone Storm, and then start the Blood Spear output. Press the Monster Gathering skill as soon as you can.
3. The skill of gathering monsters can be refreshed very quickly, so without automatic gems, it will not be as weak as imagined. It just requires very high equipment for you.
4. The purpose of cursing to reduce CD is mainly to reduce the CD of gathering monster skills and the CD of Bone Storm.
5. Give up the corpse recovery because there are not enough skill points. Now because the mechanism has been changed, you need to fill up the blood spear, and there are no points to restore the corpse.
6. Rely on blood balls, basic attacks, and lucky hits to restore energy. If the equipment is good, there is no shortage of mana.
7. Blood mist can no longer be used to kill single targets as before. Blood mist does no damage and is only used to save lives.
8. Now the single-target Blood Spear is equipped with the power to increase damage, so the target is given priority to elites.
4. Equipment attributes
1. The threshold requirements for equipment are now higher than before. Now you need a lucky hit rate, a lucky hit to restore mana, and reduce consumption.
2. Suppression damage, critical hit rate, health affixes, and attack speed are all the same, and new critical hit damage is also required.
3. Therefore, when the equipment is poor, it may not be as smooth and powerful. It will definitely be much stronger than before in non-games.
4. If the equipment is mature, you can play non-game, there is no shortage of blue.
5. The main hand weapon requires a lucky hit rate, so choose the magic wand. The critical hit will damage all attributes, suppress the damage, and the lucky hit will kill the mobs.
6. Necklace consumption reduction skills +3 damage reduction (Imperfect Balance +3, Tide of Blood +3, Condensed Blood +3).
7. Ring blood volume suppresses damage, critical hit rate, critical hit damage, head blood volume reduces damage, chest blood volume reduces damage, new dark gold trousers, shoes movement speed consumption reduction, hand blood spear skill +3 attack speed, suppresses damage and critical hit rate or lucky hit rate.
8. Operating principles related to blood spear and suppression:
Because the blood spear will cause damage to all monsters with blood spears on their bodies.
This BD can quickly pierce many monsters with blood spears, so when the blood spear is suppressed 6 times, it will definitely suppress the effect.
When the certain suppression effect of blood power is triggered. Suppressing damage can cause the damage-increasing effect of group suppression.
At the same time, the blood spear split from the blood spear and the blood spear transformed from blood cells can automatically navigate and attack the enemy.
No matter where the character looks, he will automatically attack nearby monsters, and can even hit monsters behind him.
Of course, if you gather monsters, you can reduce the flight time of the blood spear and achieve faster coverage. So you don't need to worry about emptying the free blood spear, just hit the monster with your blood spear and then do your best to output.
1. In fact, in this genre, there is no need to consider whether the strong touch triggers or not. Normally, there are so many blood cells + it is very hard, and the strong force is full without even realizing it. Even if the strong force is lost, it can be hit back quickly.
2. Reinforcement must be equal to or greater than your blood volume to be triggered. When triggered, there are obvious special effects around the blood ball. When you see the iron shell surrounding the blood ball, it means that reinforcement has been triggered.
3. When reinforcement is not triggered, the reinforcement value is equal to none, which means that the trigger condition is not met. Waiting for triggering, when triggered, it will reduce your damage by 10%.
4. Then the strength will also be reduced due to being hit, but if the blood volume is higher than the strength value, the strength will not be triggered at this time, and the strength will not be reduced when being hit. When the strength is equal to or greater than the blood volume and starts to be triggered, it will be the same as the strength. The blood volume starts to decrease together.
5. Strength value cannot offset your damage like a shield, it only reduces your damage when triggered.
6. Therefore, the traditional Chinese translation of strong is more accurate, and strong is easier to understand as extra shield, but in fact it is the feeling of strengthening the body and being strong and resilient.
7. Therefore, it is necessary to continuously obtain new reinforcements to obtain more coverage.
8. When out of the combat state, the strength value will decrease. As long as it is not a map target that requires all clearing, there will be only one monster left to fight, and you will not get out of the battle no matter how far you run.
9. At this time, the strength will not decrease, but there is one problem to consider. Don't die. If the monster is not clean, it will be resurrected thousands of miles away. If it is clean, it will be relatively close.