The Legend of Rogge's Salvation has received good reviews since it was launched. There are many types of talents in this game. Some players don't know which talents to choose. Here are the talent recommendations for the Legend of Rogge's Salvation. Let's take a look at the detailed introduction below. Bar.
In terms of flatness:
When not unlocked in the early stage, the benefits of selecting meat talents are not high, especially the defensive attributes, which are rare additive attributes in this game.
After unlocking several big meat items, the health and armor will be doubled. The five talents have over 10,000 health, the damage reduction can be stacked to more than 70, and the meat is enough to stand on the bottom boss. I just don’t know this now. How is the game's current armor and damage reduction calculated?
Attack:
The only designated true god: Fire Elf (higher priority than gold) (Unlocking conditions: Fire ring reaching level five, Fire ring unlocking conditions: Death ring reaching level five) Whoever uses it knows.
Sometimes it does more damage than the Super Weapon! Endless Life (unlock condition: additional projectiles reach 2), it is also recommended to choose, it can be used with almost 80% of weapons, and it is a huge improvement to the Thunder Staff.
Since there are too many talents with side effects in terms of attack, the balance between attack speed and attack power is difficult to master. However, the critical hit style is not recommended. The growth rate is too slow and the benefits are not high. Moreover, there is the powerful talent of averaging in the early stage (crit clearing). (zero, attack coefficient 165%), but the specific combination of attack talents depends on personal preference. For example, although I am easy to die suddenly in the front, I still need to have my blood pressure (plus the upper limit of attack and blood reduction) to be full.
Functional aspects:
There are a total of three talents in the experience bonus category (145%, 200%, and 180% respectively at full level). Needless to say, you can almost choose it if you have it. The white experience bonus has a higher priority than the hard-to-use blue one. However, the experience points required for upgrading in the later stages of the game increase rapidly, so even at the beginning, the priority is not the highest.
If you choose an orange weapon at the beginning, it may be more cost-effective to upgrade directly in the early stage.
For the movement speed and sprint categories, I personally recommend that they be enough. After all, the output and tankiness are not enough, and movement speed and sprint are useless. Penetration, extra throws, and knockback, I currently classify them as functional. The combination of these three is still It's quite powerful, especially the penetration and extra quantity, which can provide qualitative changes to many weapons.
Regarding relics: (There is currently no catalog of relics in the game, and individuals may have incomplete records)
I'm just talking about some useless relics or relics with excessive negative effects.
Sandbag: Reduce experience gain, and the new talents you get will be directly upgraded to level two. It is not a loss if you get this in the early stage. After all, the level thing is for you to draw talents, but in the mid-term, the benefits will be reduced too much.
Cursed Belt: Halve the health value, add 1.5% of the maximum health value to restore blood. There is no need for less blood, but it is reluctant to give up if there is too much blood. Combined with the blood of the troll (the life recovery is doubled, the life can be restored to twice the maximum health value). It's more useful.
Old coins: Experience gained is doubled, gold coin income is halved. This game money can be used to buy props and draw cards (upgrades), so the income is not as high as expected.
Ruby, Sapphire: useless duo, no explanation
Sprint Shoes and Ring of Wind: Increase sprint and movement speed. Although it adds combat attributes, but again, attack power and tankiness are useless.
The above is the sharing of relevant content about Rogge’s talent recommendations in Legend of Salvation, including tankiness, attack, and functions.