Different World Brave is an RPG game that deeply combines level-breaking and manual spell-casting. The Heart of Terror dungeon in the game is a high-difficulty challenge, suitable for players who have reached a certain level and equipment level. Features of the dungeon include multiple areas, powerful bosses, and strategic combat requirements. The following is the guide for the preparation of the Heart of Terror dungeon in "Heroes of Another World" brought to you by the editor. Friends who are interested should take a look at it together.
"Heroes of Another World" Dungeon Development Guide for Heart of Terror
Guide to opening up wasteland in Heart of Terror dungeon
The Old Prime Minister: A standard three-skill cycle boss. It is not difficult for professions with a lot of interruptions. Silence and Sanction can interrupt two skills at once. The difficulty lies in balancing interruptions such as hunters and warlocks. Unstable talent can only be used as a gambling dog. The hymn can be played for a while, and the breath should be interrupted as much as possible. In addition, vegetative people still have a certain amount of pressure because their heart wood has not grown up, so they should take medicine as much as possible.
Second child: It is also a three-skill cycle boss. Those who lack interruptions will be given priority to interrupt the storm, followed by Wind Step and Whirlwind Slash.
The third child: Dual skill cycle, the blood recovery skill must interrupt. There is no threat in the early stage of the sweep. Try to interrupt the sweep after 33%, otherwise the front row will be under great pressure. Try to activate your ultimate move after half health. Generally speaking, the difficulty of the first three bosses is not very high. The lack of interrupting professions makes it more difficult (the second and third quails can kite), and the low-level deceleration and weakening skills of opening wasteland should be used.
No. 4: A single skill has an eight-second double cycle. It can cut off as much damage as possible. The focus is on resisting self-destruction. Needless to say, the tank talent. The healing talent is not a big problem if the usual blood volume and the damage reduction in the talent are added. The big deal is taking medicine. The priest has silence, the knight has invincibility, and killing with the killing ax will not trigger self-destruction. The violent one uses a shield or a beheading axe, the thief uses a dodge or a beheading axe, the mage boss exchanges the necklace set before death to strengthen the ice shield, the quail boss turns into a bear before death, the shaman can replace it with this dropped steel immovable shield, no The shield can be exchanged for a blood necklace to attract earth elements. The warlock can exchange for a blood necklace with a weak cursed seal jewelry to weaken the boss. The most difficult one is the hunter. The most stable solution is to buy cheap amber or condensation, or bring a white bow follower and wait for a silent kill, or Get a set of all-around dodge necklaces and rings that add blood. If you are not stable, you will take big medicine. Since the passive cannot be critically hit, warriors will be short of rage when hitting it, and mages will be short of mana. They need to save energy for key skills. There are five times to bring five times.
Lao Wu: The Big Queen's three-skill cycle mode. The key is that her three skills are disgusting. She lacks an interrupt job, which is annoying. Among them, summoning must interrupt, and the other two will be decided based on the situation. It is said to use blood dk, and Lao Four will save it before she dies. It’s enough to interrupt two levels. Two rounds of Death Grip interrupt two summons. Glyph of Torment’s Evil Explosion interrupts once. Death Grip with a good cooldown interrupts one more time. After four cycles, it depends on how powerful the followers are. But when you summon it, you will be beaten forever (if the health is below 20%, use a beheading ax to kill it. There is also a little trick with the beheading axe. Regardless of whether the opponent has a front-row beheading ax, you can determine the remaining health target behind it)
Overall, the Horrors are not very friendly to the lack of interruption talents, and the overall difficulty is considered the easiest in the Mist.