For games like Infinite Dreamland, many people find it very brain-burning, and it also exercises the player's imaginative thinking, and the challenges of each chapter in the game make people look forward to it, so the picture and text of Chapter 5 of Infernal Dreamland What are the detailed explanations? The editor is here to give you a detailed introduction. You can quickly unlock this level through these clearance contents. Don’t miss the excitement.
Let's get into the tree hole first. Once we get in, we can pick up an "iron bar". By the way, we can take a look at the doll on the ground and the diary next to the TV. The things written in it will come in handy later when solving puzzles. Then we have to use a "crayon" to draw on the green door, adjust the order and time of the dolls, and the door will open. As soon as we opened the door, we got a "candy" from the masked hand. After we got the candies, we retreated. When we got to the classroom, we gave the candies to the children. When they were happy, they would give you a "ball" and a "big button."
Then we went to the TV in the classroom, inserted the "iron bar" we picked up earlier into the antenna, and then adjusted the TV according to the prompts in the diary. Once you've tuned it in, you can find new clues by changing the channel. After getting the clue, let's go back to the tree hole, use the numbers we just found on the TV, and dial the turntable to get the "Zang Bell" and "Photo". Go back to the classroom and use the "photo" and the clues you found before to solve new puzzles and finally get a "doll". Then we hang this "doll" on the stage and we can enter a new place. In this new place, we use "buttons" and "iron bars" to solve more puzzles. Search and search, and finally find a key. Use the key to open a locked door and enter a new room.
In this new room, we have to adjust the position of the red butterfly according to the pattern, and we have to solve the gramophone puzzle. In addition to these, there are many places in the guide that require observation, reasoning and operation, such as using photos, records, crayons and other props to solve various puzzles and mechanisms, and finally complete the task of this chapter.