The Battle of the Golden Shovel has ushered in a new season - Magic Brawl. Of course, this time there are also new bonds. So what are the new bonds in this version of Magic Brawl? Let’s follow the editor of Sourcecode.com to take a look at the new bonds of Golden Shovel War and Magic Brawl.
time school
When combat begins: Starts a 16-second countdown and provides 20 spell power to the timer.
Each time the timer releases a skill, the countdown will be shortened by 1 second.
At the end of the countdown, all timers will receive a powerful bonus.
(2) The whole team recovers 20% health; the timer gains 20 spell power
(4) All non-timer pieces are frozen for 3 seconds; the timer gains 40 spell power
(6) The timer gains a 60% attack speed bonus and heals 100% of health
destiny's child
Use the Tarot Picker to select a Supreme Tarot unit. The effect of Tarot Card Bond will change based on the changes of the supreme unit.
Ahri: Your team gains spell power based on the number of unique 3-star pieces you put into battle.
Hecarim: Equipped pieces gain additional damage reduction and additional attack power.
Tahm Kench: Gain maximum health based on your team's activated bonds.
Xayah: Based on the number of Shining cards you purchased, the team will cause extra real damage to the enemy. Emblem: Increase the additional damage of your entire team based on the number of shovel equipment carried by your team.
little bee
Bee Squad members summon bees. Every 3 seconds, each bee will cause magic damage to its summoner's target, a value equal to the sum of 8% of the damage dealt by its summoner and 2.5% of the damage taken.
When a bee squad member dies, one of his bees will transfer to the nearest other bee squad until the end of the battle.
(3)3 little bees
(5)5 little bees
(7) 7 little bees, 2 little bees transferred each time
frost
[Snow Storm] The unit will freeze the enemy that dies first into friendly ice sculptures. When the enemy reselects the target, it will give priority to attacking the ice sculpture.
[Ice Storm] units can also gain bonuses to their magic power and attack power.
(3) 20 pairs of strong, 1 ice sculpture
(5)35 pairs of strong, 2 ice sculptures
(7) 50 double strength, 3 ice sculptures, the ice sculptures will explode when they die.
(9) 80 double strength, 5 ice sculptures, the explosion when the ice sculpture dies will cause double the effect.
curse witch
The witches' skills will add a curse that lasts for 4 seconds to the target enemy.
When a cursed target dies, the curse is transferred to the target's nearest enemy.
Cursed enemy effects:
(2) Become smaller and lose 10% of maximum health
(4) It turns green at the same time and heals the witch with the lowest current HP. The healing amount is 15% of the skill damage received by the cursed target.
(6) Become vulnerable at the same time, all damage from the witches will cause an additional 30% true damage to the target
(8) Transform into a frog at the same time and be stunned for two seconds, which will only be triggered every 6 seconds.