In Hearthstone, Elemental Rogue is a deck built around elemental minions and Rogue (rogue) class cards. Elemental thieves are known for their fast pace and efficient scene suppression capabilities. The following is basic information and matching suggestions about the Elemental Thief deck:
1. Card group introduction
【Elemental Thief】
This set is the build of the Lantern elemental thief who was ranked among the top 100 legends by the foreign server professional player MC.
Card group code: AAECAZzWBgTuwwXHpAaKqAazqQYN9p8E958E38MFv/cF054G7p4GlqAGzKIGracGtrUGqM4GltMG7eYGAAED9rMGx6QG97MGx6QG6t4Gx6QGAAA
2. Card group interpretation
Thanks to his extremely excellent counterattack ability, the elemental thief is the strongest among the Lantern element decks, but the gold content of "the strongest Lantern element deck" and "the person with the highest score in our dormitory war chess" are actually about the same. , at the level of the entire environment, it is not the first few choices.
In terms of construction, it is recommended that everyone adopt the OTK style. This is not because of how powerful this set of OTK is, but mainly because the digging thieves of the OTK style have a lot of check cards, and whether it is multi-band elements or multi-band removal cards, it is a symptom but not the root cause. What it means is that it is unlikely that the elemental thief can kill the opponent by relying on the scene. The most he can do is wipe out some blood; it is also unlikely that the elemental thief can completely solve the opponent by relying on those removal cards. The most important thing when resisting speed is Qili. Yas's takeover.
In addition, I strongly recommend that you carry tar mud monsters, because as the structure is constantly optimized, except for the need to repeatedly operate Kirias when resisting fast, elemental thieves will basically not break the elemental chain after three charges (when resisting fast itself) It may not be necessary to use the burning element to kill), but this deck very much needs one-cost and two-cost elements to play, so that we can prepare for an instant kill at seven or eight charges. We should still try to bring as many one-cost elements as possible.
3.OTK formula
Miniature sandbox bully (sand), water dancer Sonia (cord), burning element (light), shadow step (dark), hip-hop jump (street), dancing the whole place (dance). Here we only consider the situation of one light, rope and sand.
1-Dark: Sand + Rope + Light + Dark -> Light + Light + Light = 6 Fees, 3 Lights
2 pairs of darkness: Sand + Rope + Light + Dark -> Light + Dark -> Light + Light + Light = 7 fees, 5 lights
3. One Dark and One Street: Cable + Sand + Light + Dark -> Light + Light + Light + Street -> Light + Sand + Light = 7 Fees, 4 Lights + Street (0 Fees)
4 One Dance: Rope + Sand + Lamp + Sand + Dance + Rope + Lamp + Lamp = 7 Fees, 3 Lamps
5 One Dance and One Dark: Cable + Sand + Light + Dark -> Light + Light + Sand + Dance + Cable + Light + Light + Light + Light = 9 Fees, 6 Lights
6 One Dance and One Street: Sand + Cable + Street -> Sand + Sand + Lamp + Sand + Dance + Cable + Lamp + Lamp = 6 Fees, 3 Lights + 0 Fees Street
7 Second Street: Cable + Sand + Light + Street -> Light + Sand + Light + Street -> Light = 7 Fees, 2 Lights + Second Street (0 Fee), do it next round
For each additional Shadow Step, you can cast two more lights for 1 more cost according to the above formula.
The above is all about how to match the elemental thief deck in "Hearthstone". For more game strategies, please click the source code website.