The matching of marks is very particular. If you bring the wrong mark, it will be the same as not bringing it. Therefore, you must allocate the marks according to the role. The editor below will tell you how to configure the marks of the mobile game Hot Blood Sand City.
1. Warrior Configuration
(1) Must-have marks: Runes are divided into high-level and intermediate-level, so I won’t go into details on this. Both intermediate-level and high-level can be used, mainly high-level, because some marks are only available in high-level.
1. Advanced counter-injury: There is a chance of rebounding the damage received. This is a must-have mark. Although the role in the copy is smaller, it is still used in competitive PK, so this is not available.
2. Advanced Divine Blessing: There is a 20% chance of being resurrected when dying, and 20% of health will be restored. This is also a must-have skill. It is a magical skill that can be used in both dungeons and arenas. It is often the key to a comeback.
3. Advanced Luck: The character has a chance to be immune to the attack when it is attacked. Although the chance is not very high, it is still recommended for everyone to use. As long as it increases survival, it is needed by warriors.
4. Blood Fury: It takes effect when the own blood volume is lower than 50%. The total damage will be increased by 10% for every 10% reduction in blood volume. This is also a must-have mark for warriors, and this effect can be sustained stably in the front row.
5. Unyielding Will: Triggered when the own blood volume is lower than 40%. In the next 3 seconds, the damage received will be reduced by 40%. This is a divine skill in the arena, and it is also the core mark of a comeback. It must be brought if possible.
(2) Choosing a stamp: Depend on your own stamp hole locations and ideas.
1. Advanced Penetration: Ignores 10% of the target's defense when attacking, the most cost-effective output mark.
2. Advanced defense: Increase the character's physical defense and magic defense by 10,000 points. Defense is the key to survival.
3. Advanced regeneration: Recovers 10,000 points of life per second during combat, and has a good mark on the flesh, but its effect is smaller in the later stages of the game.
4. Advanced fitness: Increases the character's life by 300,000 points. The effect is very good in the early and middle stages of the game, but it will stretch your hips in the later stages.
2. Master
(1) Must bear mark:
1. Advanced critical hit: Increases critical hit rate by 6%, a must-have mark for output-type characters.
2. Advanced kill: When a critical hit is triggered, the critical hit damage is increased by 20%, a mark that output-type characters must carry.
3. Advanced penetration: Ignores 10% of the target's defense when attacking, the most cost-effective output mark.
4. Advanced sneak attack: The attack ignores the counter-injury effect and increases one's own attack power by 2%. This is used to resist counter-injury. It is best to have one.
5. Violent Aftershock: After an attack causes a critical hit, the damage of the next attack will be doubled. It can only be triggered once every 10 seconds. This increases the mark of the explosion and is very useful in the arena.
(2) Choose a stamp:
1. Advanced Power: Increases the character's attack by 20,000 points. It has a relatively large effect in the early and middle stages of the game, but it is more restrictive in the later stages of the game.
2. Advanced Death Curse: Each attack has a 15% chance of increasing damage by 25% and adding a death imprisonment effect. Death in this state cannot trigger divine assessment. It is enough for the whole team to have one character with this talent. It is used to prevent the front row from resurrecting.
3. Taoist Mark
(1) Must bear mark:
1. Advanced critical strike: Same as above
2. Advanced kill: Same as above
3. Advanced penetration: Same as above
4. Advanced sneak attack: Same as above
5. Violent aftershocks: Same as above
6. Advanced Death Curse: Advanced Death Curse is the most suitable for Taoist priests. Taoist priests have continuous attack output, so the triggering probability is much higher than other characters. If you choose one of the two, give it to Taoist priests.
(2) Belt Selection Mark: The Belt Selection Mark has only one high-level power. It is also a relatively easy-to-use mark in the early stage, but it is more awkward in the later stage.
Summary: The choice of marks should be based on the characteristics of the character. The most important one is the warrior. He has the highest requirements for marks because he needs to improve his survivability and is needed in both dungeons and arenas.