How to Train Your Dragon: How to pair Buff and Becky as a team? In the game "How to Train Your Dragon Journey", Buff and Becky are two-headed dragons. They can cause continuous damage and reduce the enemy's anger growth rate. Many friends are still not sure which dragons Buff and Becky can form a team with. Then let’s take a look at the lineup recommendations of Buff and Becky in “How to Train Your Dragon” with the editor.
Lineup recommendation
Bavberg + Spiral-tailed Dragon + Thunderclaw + Flying Demon + any front row
Bavbeck + Butterfly Dragon + Scorpion Dragon + Hidden Clamp Dragon + Death Song Dragon
It is recommended to use a dragon that can also cause continuous damage to team up with Buffbech.
Buffbech is good at group attacks. It is recommended to use a single-target dragon to make up for this gap.
Skill introduction
foggy at both ends
Barf and Becky fire fire and acid mist at the nearest enemy target respectively, causing 2 breath damage of 38% breath attack.
You first and me first?
Barf and Becky spray an acid mist at the hostile targets within a straight line in front of them and detonate, inflicting continuous damage [Infection] to all hostile targets within the range and causing 54% of the breath damage of the breath attack. The [Infection] effect lasts for 6 seconds.
[ Infection ]: Causes 45% breath damage of Barf and Becky's breath attack every 2 seconds
One-way interference
Barf and Becky spray wine and acid mist at all hostile targets within a straight line in front of them, causing 95% of the breath damage of the breath attack, while reducing the target's rage by 60.
Before the battle begins, the target with the lowest health in the team recovers 300% of the fire feather dragon's breath attack health.
Turn around!
Barf and Becky rushed towards hostile targets while spitting acid mist and flames, applying the skills [You first, me first?] and [Infection] with the same effect to all hostile targets.
At the same time, it causes breath damage of 333% breath attack + 50% breath attack x the target's continuous damage amount (the maximum effective number is 6)