Recommended strategy for the strongest lineup of SSR in Yin Yang Three Kingdoms
Let’s start with SSR-level cards.
1. SSR Guan Yu (dark), this general's single output is very strong, but it is only limited to push maps, medium-difficulty dungeons and arenas below level 90. Compared with his advantages, his shortcomings are also particularly prominent.
Because the difficulty of the dungeon is concentrated in the four places of Xu Shu, Cao Cao, Ma Chao, and Guan Yu on the 10th floor. Although Xu Shu and Cao Cao can win by adjusting the auxiliary generals, if Guan Yu is used as the main force and the output flow is tantamount to seeking death. Because the opponent's health bar is too long and has strong endurance, even if Guan Yu brings a destruction set or a rage set, it will be useless. It is likely that the team will be wiped out after 2 rounds.
Therefore, it is recommended to hide Guan Yu in the picture, but it is not recommended to use it as the main lineup in local dungeons, difficult arenas, or even difficult trial towers.
2. SSR Feng Zhouyu, I now use this general as the main lineup in push maps and 10-floor dungeons, because as long as the third skill can clear the enemy, there is no need to cool down. It is very practical for clearing the field and saves time. Feng Zhouyu is fully qualified for the important task of clearing out miscellaneous soldiers, and can save a lot of time in the future.
3.SSR An Hua Xiong, skill 3 can clear the field infinitely as long as the attack is enough. It is very effective for clearing out miscellaneous soldiers. With the damage bonus of skill 2, it is very effective for medium dungeons, but the disadvantage is that the defense of difficult generals is too high. Even if you use Destruction or Rampage, you may not be able to clear any of them, and the most important thing is that it is very ink-stained and a waste of time. It is not recommended to be the main force to cultivate.
4. SSR Anlu Bu, a general with obvious advantages and disadvantages. Skill 2 has a full-screen dazzling effect, which has a certain effect on the arena, but it becomes useless in the arena after level 100 and in the dungeon after level 80. Because the output is not strong and the control skills have begun to weaken, it is suitable for combinations with medium difficulty and below.
5. SSR Guang Lu Bu, skill 3 is a divine output skill. It is an artifact that can automatically pass the 10-layer material dungeon. Here is a detailed description. The third skill of Guang Lu Bu is a group skill. After it is released, it not only attacks the whole screen enemies, but also is not calculated according to its own attack. It is only reflected in the 50% of its own health loss and skill level. Therefore, for the enemy health in the 10th floor dungeon The effect of high volume and high defense is very obvious, so if you want to use automatic flow, you can use up 3 Lu Bu to move 2-4 speed, wear 3 sets of blessing sets at the same time, and increase the blood volume, you can completely reach 3 skills 3 The goal is to instantly kill Guan Yu with 10 layers of water.
There are three lineups to choose from. Lineup 1: first-speed Guo Jia, 2-4 speed light Lu Bu, and tail speed Feng Lu Bu. This lineup has high limitations, but it is also the most difficult to fight in arenas above level 100, especially in arenas above level 100. The best lineup of Dong Zhuo's enemies.
Feng Dongzhuo's skills are incredible. After the enemy is damaged, he can randomly trigger a counterattack, which means that as soon as you take action, the opponent will swipe you a few times and you will be left behind. So at this time, the effect of Guo Jia's speed will come out. First, After using the invincible, Guang Lu Bu's three big moves will basically destroy the enemy team even if the opponent is not wiped out. Moreover, Guang Lu Bu's big move can defeat the invincible, which means that using the big move after being protected by the invincible will not lose health, and the last speed Feng Lubu resets his skills. Guang Guojia can continue to use invincibility because of his speed, but because he already has invincibility, the invincibility will disappear, but it doesn't matter even if it is destroyed. The opponent with three big moves will die.
The previous poster was very troubled when he played here, because the previous Guan Yu lineup here was simply a cannon fodder team. They just took action here, and there were not many people left on our side after the opponent counterattacked, so it is very important to make full use of the lineup, and don't be rigid. Yu Guojia must be slow. However, Guo Jia alone with his rampage and despair sets is not recommended. This is a lineup looking for death.
Lineup 2. Feng Zhouyu has the first speed, Guang Lu Bu has the 2-4 speed, and Guang Guo Jia has the last speed. The advantage of this lineup is that in a non-Dong Zhuo arena, it can ensure one's own safety. Once there is no danger of counterattack, it can automatically pass the level without risk.
Lineup 3. It is a little different from Lineup 2. Feng Zhouyu is replaced by An Lu Bu. An Lu Bu was introduced before. Skill 2 is stun for all. It can be used when the non-10th floor dungeon master monsters do not eat stun and other debuffs. The advantages of control function are stability and efficiency.
As for other lineups, I would also recommend them. These two lineups are actually acceptable for early play, and there is no problem in pushing pictures, but forget it for advanced challenges.
Lineup 4. An Lu Bu (Feng Zhouyu) has 1 speed, An Guan Yu*2, 2-3 speed, with destruction, An Sun Jian has 4 speed, and Guang Guo Jia (Guang Yu Ji) has tail speed. The advantage of this lineup is that it can cope with all maps As well as the dungeon with magic stones and attribute stones outside Guan Yu on the 10th floor. The disadvantage is that it is very ink-stained and can sometimes last up to 2 minutes.