The Honor of Kings experience server was updated with a lot of content on August 2. After this update, the skills of Shaosi Yuan and Shiranui were adjusted, and the roaming equipment was also adjusted. So what exactly was updated this time? Friends who want to know more about it can follow the editor of Source Code Network to take a look at the update announcement of the Honor of Kings trial server on August 2.
1. Canyon of the Kings
Space Spirit
Refresh rules adjustment: Refresh in 2 minutes, kill to open the teleportation array, refresh only once → Refresh in 1 minute, refresh 60 seconds after the Space Spirit is killed, and no longer refresh after 4 minutes
Basic health: 6300 → 4500, dynamically growing over time
Basic economy obtained after killing: 60 (can only be obtained once) → 54 (can be obtained multiple times)
Team economy obtained after killing: 30 per person (can only be obtained once) → 10 per person (can be obtained multiple times)
teleportation array
Adjustment of teleportation array opening rules: Adjusted to be permanently opened at 2 minutes
Teleport cooldown: 90 seconds → 45 seconds
Optimization of multi-person transmission interval: after the previous person teleports, the next person can immediately trigger the transmission button
Fight against the line of troops
Base economy against melee units 4 minutes ago: 47 → 50
Basic economy against Lu Yuan soldiers 4 minutes ago: 35 → 36
2. Hero adjustment
Unless otherwise specified, the hero adjustment announcement of the experience server will be described directly compared to the configuration of the official server, but not all adjustments will be launched on the official server.
The test version does not represent the final quality. Summoners please understand.
1. Shao Siyuan
Second skill: Damage per second: 60(+12/Lv)(+0.1Ap) → 70(+14/Lv)(+0.1Ap)
Second skill: Trigger damage: 300(+60/Lv)(+0.5Ap) → 350(+70/Lv)(+0.5Ap)
Third skill: Cooling time: 40(-5/Lv) → 45(-5/Lv)
2. Mai Shiranui
Second skill: Cooling time: 3 → 3.5(-0.1/Lv)
Third skill: Energy mechanism: Each time a target is hit, 25 energy points are restored → 30 energy points are restored when a single target is hit, and only half of the energy is restored starting from the second target. This effect is halved for non-heroic units.
3. Equipment adjustment
Balance the strength of the roaming equipment of the Extreme Shadow and Guard series, and transfer part of the halo benefits to the auxiliary body to improve its own combat capabilities, strengthen the benefits of team-starting play, and balance the advantages of the guarantor play.
Second level walking wear
Extreme Shadow Series: Passive - Swiftness Aura: Increases friendly allies within 800 range by 8% attack speed, 8% cooldown, and 10 mana recovery every 5 seconds → Increases own attack speed by 12%, 10% cooldown, and 12 mana recovery every 5 seconds. 800 range friendly party causes 50% effect
Guard Series: Passive - Guardian Aura: Increases 32~60 physical and magical defense of friendly parties within 800 range → Increases own physical and magical defense by 40~80, 12 (+0.3% target extra life) Returns blood every 5 seconds, against 800 range Friendly party causes 50% effect
Level three walking suit
Extreme Shadow Series: Passive - Swiftness Aura: Increases friendly allies within 800 range by 15% attack speed, 15% cooldown, and 20 mana recovery every 5 seconds → Increases own attack speed by 20%, 15% cooldown, and 20 mana recovery every 5 seconds. 800 range friendly party causes 50% effect
Guard Series: Passive - Guardian Aura: Increases 50~120 physical and spell defense of friendly parties within 800 range → Increases own physical and spell defense by 70~140, 20 (+0.5% target extra life) blood return every 5 seconds, against 800 range Friendly party causes 50% effect
4. Problem fix
Optimized the differentiation of the basic attack special effects during the ultimate move of Son of Yuanliu (Mage)