What I bring to you below is Diablo Immortal’s career recommendation for the 2024 Mad Knight all-round matching options. As a new profession in Diablo Immortal, the Mad Knight currently has a good position in PVE and PVP.
1. PVE mainstream BD recommendations
Two sets are recommended for PVE, one is suitable for PVE dungeons for daily use, and the other is suitable for PVP war songs.
Recommended PVE genre - Fearless Demonic Eyes flow
PVE genre Xiaoyou recommends the most versatile fearless challenge gameplay. The evil horn on the head + the shoulder pads of the Bat Swarm Spokesperson are the main output methods. Coupled with the dual displacement skills of fearless challenge and stealth attack, you can rush on the road. output. The gameplay is to first use Fearless Challenge to trigger the 19% damage increase of the off-hand hawthorn branch for 4 seconds, and then use Extradition Devour + Bat Army to use the basic attack effect of the blade to attack.
Skills: Blade (normal attack), stealth attack, fearless challenge, extradition and swallowing, bat sound and shadow
Recommended PVP genre: Raging Waves Control Flow
The idea of this set is to use Raging Waves to create an AOE control. We can see that Clothes Warm Love increases the charge once, and then Raging Waves can create a knock-up effect in the crowd, and it can be activated 3 times in a row. Then the first move is Fearless Challenge Entering the battlefield, knocking the enemy unconscious and then connecting with Raging Waves can control the enemy for many seconds. At the same time, use the Horn of the Mad Evil to match the normal attack output. When you need to pursue or escape, just use the Bat Sound to enter the acceleration state where acceleration is not available. The control on the battlefield is very strong.
Skills: Blade (basic attack), Raging Waves, Fearless Challenge, Extradition and Devour, Bat Sound and Shadow
2. Matching green clothing
The PVE genre recommends 4D Diagram 2 Magic Eye, the PVP genre recommends 2D Diagram 2 Magic Eye 2 Penance. In short, 2D Diagram is a must-have when playing Mad Knight, because the core skills of the Head Essence, the Horn of the Mad Evil, gain buff status, and the Bat The Acoustic Shadow Essence Bat Army does not gain buffs when it follows, but the original skill does gain buffs. The magic eye can be triggered by corrupting the bat belt of the pants, and igniting the main hand sweeping the thousand army belt. It can also be used with 4 guide ghosts and more than 2 displacement skills.
3. Matching of legendary gems
It is recommended that the five output gems of Fighting Spirit, Corrosion, Energy, Darkness, and Spark be fully maxed out. Secondly, Divine Favor can be brought because of melee combat. Then, I prefer PVP to max out the new gems of Night Shadow Guard and Ice Heart. Just gems!
4. Peak points added
This set is the peak bonus point of level 860, with 4500 damage, 600 armor breaking, and 640 armor. The three major outputs are full, the blood volume is 3W7, the control resistance is 300, and the control strength is 120. Just click on the Invincible Land PVP and click on the Ghost Ax Divine Work as the main output talent of the Demonic Mysterious Realm.
5. PVE breakthrough attributes
[Yehuo] Basic attack damage increased
[Yehuo] Critical damage bonus rate
[Karma Fire] Skill damage increased
[Tremor] The buff status duration is increased
【Shield Wall】Block rate
The output of the mad knight is half normal attack and half skill. The critical hit and critical hit bonus rate are also very critical for this profession. At the same time, many skills also require continuous bonuses from the buff state, so the buff time of the Karmic Fire Set + Tremor Set is a must. Bring, the last choice Xiaoyou thinks you can bring the block rate to increase the intensity in the PVP direction. If you don't play PVP, you can bring a [Determination] to increase the haste, which is very helpful for basic attacks and skills.
6. Recommended little gems
Red hole position: sun stone damage
Blue hole position: blue crystal's armor breaking is greater than armor
Yellow hole position: Control strength is greater than control resistance
Compared with the long-range professional mad knight, you can bring some armor appropriately. Of course, it is best to have full armor sundering. It is worth mentioning that the mad knight has certain control skills, and the control intensity can be greater than the control resistance.
7. The legacy of the Horadrim
The suggestion is to give priority to maxing out the ones related to armor sundering. Don't rush to increase the damage and health value if they are not cost-effective. The mad knight is still relatively versatile, even if you control the strength and control the resistance, you will not lose.
8. Talisman recommendations
The four skills of Extradition Devouring, Bat Sound, Fearless Attack, and Blade are must-haves. The remaining skill depends on personal preference. Hello mad knight
9. Magic attributes
Critical hit rate increased
Critical hit damage bonus rate
Basic attack damage increased
Skill damage increased
Buff status duration increased
rapid increase
Equipment base damage increased
Increased damage to enemies with less than 30% health
Increased damage against elite enemies
All damage taken reduced
The damage done to you by enemies within 3 meters is reduced.
10. Recommended parts for awakening
Recommended based on the usage rate of mainstream BDs: Clothes Shadow Body, Shoulder Pads Bat Spokesperson, Pants Awakening of the Fading Face of Joy will increase the damage of Bat Sound Glimpse, main hand Corsican Broken Gun, Devoted Hunter, Head Madness Horn Awakening will increase Extradition and Devour damage are both very suitable. The Awakening of the Holy Grail hanging in the off-hand can also increase the damage of the blade. Generally speaking, the Awakening of most parts of the Mad Knight can be perfectly adapted.