There are dozens of arms for players to choose from in Tower Defense Light, and different arms have different practicalities. So which arms are best for beginners in Tower Defense Light? The editor has brought recommendations for military units suitable for civilian training. You may wish to take a look!
The units worth cultivating in Light of Tower Defense
This guide mainly recommends the priority for novices to cultivate troops in the early stage, so as to avoid taking detours and wasting early resources. Basically, you can complete all-pass and endless levels above 80 in the 1-star level 4~6 non-orange stage.
The recommended arms are listed below in rough order of priority:
1. Archmage
A must-have unit for all dungeons, elites, challenges, and endless units. It is of high importance. It is recommended to wear equipment that increases the range.
2. Marksman/Animal Tamer
Marksman and beast tamer are mentioned together, because the two effects are similar and both belong to pure physical output. Marksman is more single-target, and beast tamer has some AOE in multiple stages. Generally speaking, there is not much difference.
These two units are important firepower necessary for the endless high-level. It is basically necessary to choose one of the two, and they are also combat units that can be used very early.
3. Pirates
Pirates are a must-have for clearing levels and Endless. Since they are magic output units, Endless must be used in conjunction with the Archer Tamer.
At present, the basic output of endless high-level players is accomplished by a large number of physical shooters + pirates.
Pirates may be dispensable in the early stage, but by Chapter 6, the stage is completely dependent on pirates. It is almost impossible to pass the level without high-level pirates.
4. Thief
The reason why you need to bring at least one thief in each map is to dig for treasures from a thief. Generally, you need 2. If you run out of money after 50 endless waves, you have to rely on thief to steal. You can also dig out various props and money by digging for treasures. It can be said that the thief is a choice where you will definitely not lose money when upgrading your skills, but the benefits of the skills may not be too great, and level 1 is enough.
5. Royal Guard
It goes without saying that the Royal Guard is irreplaceable in the game. Royal guards combined with fire spells can easily clear monsters on some maps. It can also be used as a connection point to link swordsman-type BUFFs, which is a must-have. You don’t need to upgrade your skills too high. I think level 1 toughness is about the same. Just go in and raise your shield and forget about it.
6. BOSS killer
The BOSS killer is the guarantee for passing some BOSS levels in the mid-term, and is also a must-have unit for endless high-level players. The priority is not high but must be upgraded and cultivated. Usually placed near the front guard, it can continue to output several times.
7. Prophet
There is no brain heap range, go to the back and try to get 2-3 prophets to cover the whole map, it will be great. Lighting + attack, a must for all pictures.
8. Sacrifice
It is almost necessary to start Chapter 5, and you can get past Chapter 5-12 completely by relying on the sacrifice pile. The monsters in the back all have various attack skills and can cause extremely high damage to enemies. The sacrifice has almost become a necessary unit. Start cultivating in the mid-term.
9. Wildhammer Warriors
The Wildhammer's knockback and defense breaking are indispensable functions. They are units that must be built in the early and mid-term elite levels and in the endless game, and must be cultivated.
10. Druid
Druid is the guarantee for cooperating with archers and animal trainers. It is recommended that the skill point is level 1. Generally, the map that needs to plant trees can basically be planted to the back, regardless of efficiency.
11. Shaman
The Shaman has the same irreplaceable functionality as the Wildhammer Warrior. The High Star Shaman is invincible and is indispensable in some levels. Although in most cases it can be used directly, the Shaman is A unit that will undergo qualitative changes as its stars rise, so it still has great cultivation value.
12. Ranger
The Ranger is a very valuable second line DPS.
The ranger is paired with the Plague Master's stacked poison, which should be the most efficient output in this game. Only 2-3 units are needed to support a super high total output, which is suitable for gathering at the entrance of various maps. If you are lucky enough to draw Bamboo Leaf Green, which can ignore magic immunity, it will be even more powerful.
Thirteen, fire method
Fire Mage has a dominant position in the middle and early stages. Due to the mandatory targeting of Fire Mage in Chapter 6, its status has greatly declined. Generally speaking, Fire Mage is not suitable for Endless due to short hands, but in ordinary levels, it is a very strong output as long as it is not targeted. , Levels 1-5 can almost be passed with fire method without any pressure. Just build it near the guards and grill the monsters. The third skill is useless, so I don’t think you should learn it.
The above are the recommended civilian types in Tower Defense Light. These types of units are relatively practical. It is recommended that you give priority to cultivating them, which can help you pass the level more easily.