What is the transition system used in the early stage of Golden Shovel War S12? "Golden Shovel War" is a carefully crafted auto-chess mobile game. Every decision is exciting. Compete with players around the world and start your journey of wisdom. The following is a full analysis of the early lineup gameplay skills of Golden Shovel War S12.
1, 3 methods
This transition set is recommended for Husalefani and Fortress.
With a population of 4, you can start with Seraphine, Soraka, Lilia, Galio or Poppy. The strength lies in Seraphine's single card strength, high skill value and AOE, and there are two flower fairies to provide additional equipment. . The transitional equipment can be equipped with Sheep Knife, Green Dragon Knife and other equipment. In the mid-term, Hu Xiaomage can play the 7-magic Little Mage. In the transition to the 8th population, he can play the Flower Fairy Demon War Skateboard Shoes, Scholar Ryze and Time Karma.
2. Hunters compete in the front row
It is recommended that Hunomsi use this transition set when his equipment is more physical.
The core of this set is two hunters in the front row. Nomhi has good damage in the early stage. The front row can use one of the types of change, heavy equipment and fortress. The transition of the combination type can be smoothly transformed into the dimension of 4 changes and 4 gunners in the later stage. Ruth, you can also smoothly transition to Fortress Magic skateboard shoes with Bastion.
4 fortress
4 shape change
3frost
3. Little Bee Warlock
It is recommended that 2-star bombers use this transition set in the early stage.
The strength lies in the fact that Bomberman has very high damage and AOE. With a population of 4, you can start with 2 warlocks paired with 2 fortresses or 2 heavy equipment. With a population of 5, you can then open 3 bees. In the mid-term, Hu Xiaomage can play a 7 magician, or you can transition to 8. Population play scholar Ryze, time Karma.
4. Demon war
It is recommended to use this set of transitions in the early stage of Hu 3 Demon God.
3 Demons can provide an extra unit for combat. If you have 4 people, you can first use 3 Demons. If you have 5 or 6 people, you can add 3 Demons. In the mid-term, Hu Kassadin can directly play Kassadin with 7 Magic Wars. Huakali and Nila can also play Akali and Nila double C, or they can directly transition to 8 people to play Magic Wars skateboards.
5. 3D transition
It is recommended to start with 2-star Zoe or use this set of transitions if you can get 3-dimensional.
Zoe's own skill output is average, but opening 2 Curse with Poppy in the early stage is pretty good, and 3D is also a good auxiliary and damage bond. Generally, 2 Scholars are not used, because the improvement of 2 Scholars is too small, and those in the front row give priority to 2 stars. Reload or fortress chess pieces. In the later stage, you can play Scholar Ryze and Time Karma. If there is a curse turn, you can also give Karma or Ryze to play 6 Curse.
6. Transition to warrior outfit
It is recommended to have a two-star weapon in the early stage, one of Jace or Poppy, and if the equipment can make blood-drinking, titan, justice and other equipment, it can be used as a warrior outfit transition.
The weapon is equipped with 3 Magic War and Time School. Jace will give priority to high-level transformation, and Poppy will give priority to high-level fortress. In the mid-term, you can play Demon Wars Kassadin or Akali Nila Double C, or transition to 8 people and play Furious Sword Queen.
The above is the complete analysis of the early lineup gameplay skills of "Golden Shovel War" S12. For more game strategies, please click the source code website.