Tristan is a legendary destroyer character in Suzuran Sword. It was launched on July 26, 2024. It can cause high burst damage, and its skills can also greatly strengthen itself. So what are the specific effects of Tristan’s skills? Let us find out next.
Sword of Suzuran Tristan Character Picture Book
1. Role introduction
★★★★★Tristan
【Destroyer】【Crimson Night】【Invasion Like Fire】【Knight Alliance】
The leader of the Surge City gang "Water Ghost Gang" walks in both black and white, and relies on cunning to allow the gang to gain a foothold in the complex cracks of power at the pier. He behaves perversely and unruly, but he is very loyal to his gang members and is even willing to sacrifice himself for them. This is the unknown side of Tristan beneath her unruly appearance, which is true love and justice.
2. Skill introduction
1. Personal skills: Bloody Fury
Before attacking, if the target has [Shield], its own damage will be increased by 30% and 3 [Shields] will be dispelled. When dealing [area damage], the physical damage dealt is treated as magic damage. At the beginning of the battle, you will have additional [Blood Fury]. After using it, you will enter [Rampage State]. You can use it up to once per battle.
After releasing [Blood Fury], [Infinite Unyielding] is triggered, which lasts until the start of the next round of action. [Rampage state] lasts for 2/2/3/3/4 rounds, during which the critical hit rate and critical hit damage are increased by 0%/10%/10%/20%/20%.
[Rampage State]: Gain, possess [Toughness], immune to [Interference], percentage penetration damage, damage increased by 25%, treatment effect reduced by 80%. All effects cannot be dispelled and cannot be immune.
2. Normal attack: slash
Range: 1-1 Height difference: ↓2-↑2
(Basic attack) Causes 100% physical damage.
3. Initial skill: Exploding Crystal Dust
Range: 1-3 Range height difference: ↓8-↑8
Range: 2 Range height difference: ↓2-↑2
Consumption: 2
(Physical damage) Causes 85% damage to all characters within 2 cells of the target range and applies a random [Level 2 attribute debuff] for 2 rounds.
3. Skill upgrading
Level 1 skill: Furious pursuit
Consumption: 2 Range: 1-1 Range height difference: ↓2-↑2
(Physical Damage) Single target attack, causing 120% damage. When the target is not defeated, sacrifice 20% of the current HP to [Pursuit], causing an additional 60% damage.
Level 1 skill: repel pursuit
Consumption: 3 Range: 1-1 Range height difference: ↓2-↑2
(Physical damage) Single target attack, causing 70% damage. After attacking, perform [Pursuit], causing 70% damage and knocking back 2 blocks.
Level 3 skill: Hot Blood Stab Step
Cooling: 3 Range: 1-1 circle Range height difference: ↓2-↑2
(Support) [Instant], [Charge] to a location within 1 circle, and gain [▲Damage 2], lasting for 1 round. After use, the skill is changed to [Hot-Blooded Headbutt], which lasts for 2 rounds.
[Hot-Blooded Headbutt]: Range 1-3 crosses (↓1-↑1)
(Physical damage) [Instant], select an enemy within the cross range of yourself, charge to them, cause 70% damage, and knock back 2 spaces. After attacking, the skill is changed to [Hot-Blooded Stab Step].
Level 3 skill: Burning blood
(passive)
When [Healthy] is in the state, add 15% of your own magic attack value to your physical attack value;
When in the [Injured] state, 25% of one's magic attack value is added to the physical attack value. When in the [Rampage state], the effect is doubled.
[Rampage State]: Gain, possess [Toughness], immune to [Interference], percentage penetration damage, damage increased by 25%, treatment effect reduced by 80%. All effects cannot be dispelled and cannot be immune.
Level 5 Skill: Street Style
(Reaction) Melee damage received is reduced by 20%. When being [preempted] or [counterattacked], [Block] is performed, and damage received is reduced by an additional 50%. After being [counterattacked], it will attack additionally, causing 70% physical damage, and can be triggered up to once per round.
Level 5 skill: Defense against arrows
(Reaction) When attacked by [Ranged Attack], the damage taken is reduced by 25%.
Level 7 skill: Burial with one punch
Cost: 3 Cooldown: 2
Range: 1-1 Range height difference: ↓2-↑2
(Physical damage) Single target attack, causing 20% damage and knocking back 1 square; then causing 110% [fire attribute] [area effect] to all enemies within 2 squares of the target range.
If you are not in [Rampage State], after attacking, you will teleport to the nearest ally within 4 blocks.
Level 7 skill: fixed-point blasting
Cost: 2 Cooldown: 3
Range: 2-4 Range height difference: ↓5-↑3
(Debuff) [Instant], applies [Fixed Explosion] to the target.
[Fixed-point explosion]: Mark the target, and the explosion will be triggered after the target is attacked by the caster with any non-[Equipment] skill; when the caster starts his next action; and when the target is defeated. The explosion can cause [Penetrating Damage] of 20% of the health of the target and all enemies within 2 blocks, and then apply [Vulnerable 2], which lasts for 2 rounds.
Level 9 skill: Seal Strike
Range: 1-1 Range height difference: ↓2-↑2
(Basic attack) Causes 100% physical damage, and applies [× Passive Skill] to enemies in the [Injured] state, lasting 2 rounds.
Level 9 skill: critical strike
Range: 1-1 Range height difference: ↓2-↑2
(Basic attack) causes 100% physical damage, and critical damage is increased by 15%.
Level 11 Skill: Family
(passive)
When [Healthy], perform [Reinforcement Defense] on other friendly forces within 2 cells of the self;
When [dying], make other friendly troops within 2 cells of yourself [support defense] for yourself.
After any effect is triggered, all allies within 3 cells of the self will gain [▲Attack 2] and [Injury Avoidance 2], which lasts for 2 rounds and can be effective only once per round.
Level 11 skill: Destruction Storm
Cost: 3 Range: 0
Range: 4 Range height difference: ↓2-↑2
(Passive) Speed increased by 50 points.
(Physical Damage) Causes 50% [Range Damage] to all enemies within 4 blocks of itself, and applies 2 random [Level 2 Attribute Debuffs], lasting 2 rounds.