What are the skills of Blue Handkerchief in Back to the Future 1999? Blue Handkerchief is a new character that will be launched in Back to the Future 1999 in August 2024. So what is the story of Blue Handkerchief and what is his skill mechanism like? Let us find out next.
Back to the future 1999 blue handkerchief skills
1. Role positioning
Blue Handkerchief is a spiritual poison spell character.
During the spell formation, she can resolve the enemy's [Poison] at high frequency without reducing the duration of [Poison].
When the enemy is in a negative state, the blue handkerchief can apply [Poison] at an extra high frequency, which can be a critical hit, and can further increase the original trauma suffered by the enemy.
After Insight Three, she can store her character's overflowing passion and replenish it when she has free time.
2. Passive skills - at your service
When entering battle, obtain [Fearful Swaddle] status, and at the same time increase the original damage caused to oneself;
When entering combat, attack increases;
When entering the battle, you will gain [Room Service] status and your own passion will increase.
[Fearful Swaddle]: All [Poisoned] allies can critically hit. Every time a friendly character's actions apply [Attribute Weakening], [Status Abnormality], or [Control] to an enemy target, there is a certain probability of giving it [Poison]. At the end of each round, it will cause a certain proportion of the user's attack original trauma to it.
[Room Service]: The overflowing passion of one's own character will be temporarily stored, and will be replenished at the end of the round if the character's passion is free.
3. Active skills
["cowardice" and "joy"]
Attack a single target, causing mental trauma, causing it to fall into a [poisoned] state. At the end of each round, it will cause a certain proportion of the original trauma of the user's attack. Then randomly make another enemy target fall into the same [poisoned] state several times.
【Tired of patting】
The group is weakened, causing all enemies to increase their original trauma and reduce their resistance to violence;
If the target falls into the [poisoned] state, the anti-crime rate reduction effect will be increased.
4. Final ceremony [Please come in, please come in]
A group attack, causing mental trauma to all enemies. When hit, they will fall into the [poisoned] state. At the end of each round, they will cause a certain proportion of the user's attack original trauma;
Afterwards, based on the blue handkerchief attack and the number of [Poison] carried by the target, an additional source wound will be caused, and this source wound can be a critical hit.
At the same time, a magic circle [Horror Story Meeting] was set up.
[Fearful Story Meeting]: [Spell Array] Effect: The duration of the enemy's [Poison] round will not be reduced due to settlement. At the beginning of the enemy's turn, the [Poisoned] effect for one round will be resolved; after the spell array ends or after being replaced, the [Poisoned] status of all enemies will be resolved immediately.