Growing Castle is a strategy tower defense game. There are props, soldiers, and enemies with various attributes. Players need to arrange them reasonably to make better use of the resources in their hands to quickly defeat the enemy. Hundreds of lineups can be matched, so Which lineups are more powerful? Let’s take a look at the lineup recommendations below.
Lineup recommendation
1. Knight, javelin, giant. These three summoned heroes are must-haves and must be practiced. First, there are many things that have a beneficial effect on summoned units, especially taverns that can double the number of summoned units, and sieges in conquest mode rely on the continuous output of summoned units.
2. The three brothers of ice, electricity and fire. It is a must-have and needs to be advanced to the highest level. After the upgrade, the mage's damage is greatly increased, and the passive skill "Elemental Fusion" is added, which increases the attack bonus by 90% and can superimpose the damage. Before the fire spell is advanced, the skill is very deceptive. It releases a row of small fireballs, which has weak lethality and is not targeted, and is easy to miss. However, after the advancement, the large fireball spell is very powerful in targeting. The Ice Mage's Freeze skill is very useful in the early stage. The Stun skill does not bring additional damage. However, as the level increases in the later stage, the skill will no longer be upgraded. Freeze can only freeze for 7 seconds at most. The skills of the electric spell are very powerful. The damage of lightning storm starts at 200%. The higher the level, the more lightning and the higher the damage. The disadvantage is that the duration is short.
3. Demonic voodoo. Used together, the devil has a high starting point, but low potential and little upgrade value. You can advance or not at will. The skill curse reduces the enemy's defense for a period of time, and can be used in conjunction with Voodoo's large-scale poisonous gas cloud to clear the field. The characteristic of Voodoo attack is 3-5 combos, with extremely large damage overflow. But Voodoo's poisonous gas cloud is still okay. It is the second largest range skill after the stone-throwing volcanic eruption, and it can reduce the magic cost after upgrading.
4. Throwing stones. It's pretty rubbish in the early stage. The skill Earthquake has no damage and has a knockback effect. It consumes the lowest mana and can be used through gaps. After advancement, volcanic eruption is the number one large-scale damage skill. After being fully advanced, Stone Throwing can replace the Demonic Voodoo Combination, and it can definitely become the first choice of the Scavenger.
5. Bazooka. There is no explanation for the artifact. It has been in the top three of my output statistics for a long time. His continuous bombardment is the strongest among the positioning damage skills.