How to fight Grit in Restarting Life in Another World? Players are all curious to know, so today the editor will bring you an introduction to Grit's gameplay in Life in Another World from Scratch. Let’s take a look.
1. The boss will not summon minions as pure single targets. Just select our big brother character in order of single target damage.
2. The boss is a fire attribute. If the character strength is guaranteed, try to choose a water attribute character as the main output force.
3. Defense mechanism, it’s a bit complicated here, let’s explain it in detail:
①.The boss's critical hit damage is increased by 150%, and the combo damage is reduced by 15%.
②.The boss's combo damage is increased by 15%, and critical hit damage is reduced by 150%.
③. The boss receives a 50% increase in critical damage.
After understanding the mechanism, we will see that this is actually a random increase in various types of damage. Just look at the boss's buff and then use the corresponding skills. If your combo at position 2 is not special enough (because we will One of the recommended characters is basically one for each person). In the ② state, just use the normal attack sequence 123. There is no need to adjust the order of other skills and combo skills.
Based on the above attributes, the roles we recommend are
Young Rem——Memories of Pinwheels (single) (a good choice for civilians, good start and potential)
Little Rem has a water attribute, which has a restraining effect on the lizard boss. Little Rem's single target multiplier is acceptable. The AP consumption of consecutive shots is low (2), and it is currently the two best heroes in the game with full ultimate level. Little Rem's output is very high. Secondly, Little Rem's passive can increase her own critical hit rate. Each time a teammate takes an action, Little Rem's critical hit rate can be increased by 15 (the most greedy No. 1 Roswaal, 3 The little Rem in position 45 can give the character a base critical hit of 13 for free, that is, a stack of 58 critical hits). Therefore, Little Rem is better formed and can use multiple stacks of attacks to increase the upper limit. (The author yesterday shot a lizard in ③ state with a big 28w, which is very fragrant)
Rem——the out-of-control ghost (single target) (controlling blood volume in exchange for maximum damage)
Ghost Rem has a water attribute, which has a restraining effect on the lizard boss. Ghost Rem can increase critical hit damage due to the passive blood volume reduction, and its powerful multiplier and low mana consumption make Ghost Rem in the same configuration (magic weapon). What is undisputed is the damage princess of the lizard boss. It is no exaggeration to say that Little Rem with the fifth-level ultimate move cannot defeat Ghost Rem with the first-level ultimate move that controls blood well. Such explosive damage results in a higher threshold. Under normal circumstances of stacking critical attacks, blood-sucking must be taken into account to ensure the long-term output of the world boss for more than 10 rounds. This is the disadvantage of Ghost Rem.
The character recommendation is complete here. Just two people recommended the lineup together. The ultimate lineup of this idea is Roswaal + Little Rem + Ghost Rem. Little Rem, don’t be greedy and pile up 15 critical hits. Mule Val has a flat A in every round. Dragon Mark can guarantee mana consumption, and there is a damage map of a single Rem at the end, which has widened the gap. The author has not experienced the ultimate lineup, and can only use instant explosion to describe the gap with other teams.