Toy Tower Defense Cheats Guide
Cheats
First find the file you want to modify
1. Open the game installation directory (D:gameToy Defensedata) and find data.pack
2. Create a new folder under D:gameToy Defensedata and make a backup copy of data.pack
3. Right-click on D:gameToy Defensedatadata.pack and set the open mode to RAR
4. Double-click the game folder in the RAR window → double-click towers_hierarchy.xml and set the opening method to Notepad
Start modifying the game
1. Open towers_hierarchy.xml
2. Modify according to your needs
All three numbers after the equal sign represent the values of bars 1, 2, and 3 for this unit and level respectively.
If you want to change the value, you have to change all the values. For example, the strike coefficient, 9 of the cannon's level_0 are changed to 1, the last 3 are for anti-aircraft defense, and the large barrel of level_1 does not change "0.7 1 1 1 1 1 0 0 0", when your cannon reaches the big barrel, it will no longer target air.
<!--<tower_a>-->level_0 infantry, level_1 machine gunner, level_2 armor, level_3 armor-piercing skills, level_4 air defense, level_5 assault bomb, level_6 firing frequency,
<!--<tower_b>-->level_0 flamethrower, level_1 armor, level_2 fire, level_3 two large barrels, level_4 flames, level_5 three large barrels,
<!--<tower_c>-->level_0 cannon, level_1 large barrel, level_2 deafening, level_3 attack range, level_4 contusion, level_5 armor weakening,
<!--<tower_d>-->level_0 anti-aircraft gun, level_1 large barrel, level_2 explosive bombs, level_3 firing frequency, level_4 incendiary bombs,
attack_radius=Attack range "700 700 700" The radius is 2/5 of the screen
attack_speed=Attack speed "9 9 9"
experience=upgrade experience "0 0 0"
health = blood volume "100000000 100000000 100000000"
hit_coefficient=The hit coefficient for different arms is "1 0.5 0.2 0.2 0.1 0.1 1 1 1". The last three are anti-aircraft, change it to "1 1 1 1 1 1 1 1 1"
icon_name=icon name
price=combat upgrade price (buy infantry: price="10 10 15" for 10$, 1 liter with 2 bars for 10$, 2 liters with 3 bars for 15$) change to "0 0 0"
price_shop=Non-combat upgrade price (price_shop="10 45 55" 1 liter with 2 bars 45$, 2 liters with 3 bars 55$)
repair=repair, selling cannot be changed, when buying is 0, repairing, selling is also 0
sell=sell
tower_name=Tower level name
defense=defense
defense_time=defense time
Modify the money dropped by killing enemies
Or use RAR to open D:gameToy Defensedatadata.pack
Open the game folder in the RAR window → double-click enemies.xml
money="x", I expanded the money 10 times
Because the enemy has 9 types of troops, 9 places need to be changed.