Which profession is better in the Rachel mobile game? Today I will introduce the recommended profession strategy for newbies in Rachel in detail. I believe many players do not know it. Let’s take a look together! Hope you all will like it!
What is the best career choice for Rachel? 4 major career recommendations
Let’s briefly introduce the professions in the game: Death Ranger, Ice Priestess, Beast King, Guard Knight and Puppet Master. The first three professions are available at the beginning, and the last two need to reach the peak level to reach the specified level (400/950) to unlock or unlock the 88/188 gift pack. For people without special feelings or hobbies, the three professions of warrior, mage, and hunter are enough. Each profession has its own unique style, but the way to open it is different. Some people like to be reckless, while others like to show off their skills.
death ranger
Death Ranger is a hunter, ranger, and archer. The characteristics of hunters are that they can clear the base quickly, have high mobility, have many output skills and can also suck blood. The professions in the game not only have skills, but also, more importantly, talent trees. Dozens of different play styles can be combined through the disk-shaped talent trees. There are dozens of ultimate skills in the game alone.
I personally don’t recommend the trap style for level 1-20 death rangers. Because in the upgrade process, the faster the better, but the trap flow cannot exert its maximum effect in the early and mid-term, and it is slower to take shape. I chose the continuous output route and invested most of my talent points into attack talents, such as final damage bonus, basic attack bonus, and attack power. As for the selection of skills, they are all offensive skills.
The triple shot and the shadow of death give the hunter a good AOE ability, and it is a burst AOE. The knockback effect of three consecutive shots at critical moments and the invincible frame of the Shadow of Death can provide some unexpected life-saving effects; while multi-shot is a continuous output skill in the face of a large number of monsters. After clicking on the critical hit talent, it will It has become one of the main filling skills and is very useful for clearing monsters. Dodge naturally increases movement speed, which saves some time for running maps.
Ice Priestess
The Ice Priestess is the mage. The output of the mage is no less than that of the hunter. In some cases, it can even be higher than the output of the hunter. At the same time, it is also a very elegant existence. The mage's transition experience in the early and mid-term is relatively poor compared to the other two professions, but I believe that after all skills are unlocked, the mage is still very exciting to play. Moreover, the skills unlocked by the mage in the early stage are not as good as imagined. Some skills also require familiarity with skills, ballistic and orbit prediction, etc.
Skill recommendations:
1. Flashing: CD is short, used on the road. It is also a means of evasion when necessary. Another freezing skill can be considered, but its universality is not as good as flickering. At the same time, flickering is also one of the major styles of late-stage mages, relying on constant flashing to cause damage;
2. Freezing Bullets: Another core skill of the mage genre. 6 bullets, high damage, continuous skill, more convenient to use.
3. Frost: Control and AOE skills, combined with the subsequent ice blockade and ice rain formation skills COMBO, can cause considerable damage.
4. Ice Blockade/Ice Rain: Personally, I prefer Ice Blockade. Not only does it deal high damage, but it can also ignore the hegemony. Compared with Ice Rain, its universality is not as high. Bingyu has a wider range of applications, so this choice is a matter of opinion.
King of beasts
Warrior is also the "reckless" profession I just mentioned. It has a high error tolerance and is known as a desperate warrior. In terms of refreshing and striking feeling, he is the right choice.
Skill recommendations:
1. Brutal Armor: The effect is to dominate the body and improve the armor. It is very easy to use. The dominance ensures output and the armor guarantees survival.
2. Whirlwind: A benefit for lazy people, with low energy consumption. Rock lacks energy in the early stage. Whirlwind's multi-stage attack determination can be used in conjunction with the equipment effects obtained through upgrades. The trigger frequency is relatively high, and it is done just by turning it all the way...
3. War cry:
4. Wrath of the Berserker: Increases the output. Although it loses blood, it continues to recover energy. The blood bottle just given will be used up. If you feel that it is not stable, reduce this skill to be activated at critical moments.