The five elements of spells in The Thief's Journey are divided into lightning strikes, fireballs, wind attributes, earth attributes and ice attributes. Each spell has unique functionality and powerful damage. Players can use it in battle. The editor will introduce it below. Let’s take a look at the specific spell introduction.
How to use the five elements spell to catch thieves
1. Lightning strike spell
1. The lightning strike spell, after being released, can cause high damage to enemies in the distance by dropping a bolt of lightning from the sky.
2. It will also add a paralysis state, causing high amounts of continuous electrical damage.
3. It can cause more damage to ghost soldiers. If it lands on a tree, it may cause a burning state.
4. The release speed is fast and not easy to be interrupted. It is very suitable for fast-paced battles.
2. Fireball spell
1. Fireball spell, which can release a fireball and automatically fly to the enemy in front.
2. If you are injured, others will continue to be burned. Fireball has a shield-breaking effect and can break the enemy's shield in advance.
3. More importantly, he can release it continuously without consuming energy.
4. The advantage is that it can automatically track the enemy and is not afraid of the opponent suddenly disappearing.
3. Wind attribute spells
1. Wind attribute skills can bring a tornado forward after being released.
2. If someone else is standing, the enemy will take a step back.
3. If the opponents are relatively small, they will be gathered together.
4. The damage is average. When released, the enemy can be put into a vulnerable state and receive more damage.
5. If paired with other teammates, you can instantly deal high burst damage.
4. Earth attribute spells
1. Earth attribute skills, after being released, can form a mountain range towards the enemy and cause earth attribute damage.
2. It will remain stiff for a period of time and has a good defense-breaking effect.
3. You can use the created terrain to delay the enemy's attack.
5. Ice attribute spells
1. Ice attribute spell, which can release a pulse of ice spikes towards the enemy.
2. If you hit it multiple times, it has a chance of freezing. The freezing time is very long, which can buy you more output time.
3. When it is frozen, if you release fire attribute spells, it will cause melting damage, which makes people feel even more terrifying.