How did you get through Chapter 2 of House Grudge? House Grudge is an adventure survival escape game with very dark graphics! The game has a strong atmosphere of weirdness, and the super scary game graphics can make you fully immersed in the game. Below, the editor has brought you a detailed guide for Chapter 2 of House Grudge. Let’s take a look!
Guide to clearing Chapter 2 of "House Grudge"
1. Pay attention to the graphics on the wall. After unlocking them, enter the antique store and turn on the showroom lights.
2. Look at the shape of the shadow inside the chair and the labels on it: Han, Tang, Song, Yuan, Ming, and Qing. The order from ancient times to the present is written on the door. Pull the ring on the door.
3. Find the empty pot, put it under the eaves of the first scene, collect water, pour the water into the vase and take out the flowers.
4. In the water cabinet, look at the shape of the three flowers on the left. Then turn the three flowers on the right and arrange the right flower into the same shape as the three flowers on the left. Don’t turn the first flower on the right. Turn the flower on the right first. Turn the flower No. 2 2 times, then 4. Turn the flower No. 3 4 times. This is the first step. Check whether the square on the cabinet has reached the middle. Once it is there, take the second step. In the second step, this time start with the No. 1 flower. The flowers start to rotate. Flower No. 1 rotates once, flower No. 2 rotates 4 times, and flower No. 3 rotates 4 times. It is ok. It takes two steps to open this lock. In the first step, only two flowers are rotated, and in the second step, three flowers are rotated. The flowers have to be rotated, and they are counted according to the number of times they are rotated.
5. Get the ceramic ears, and then find the door in the last scene, such as Jiye Yuan, just look at the picture.
6. Enter the room and see the book Treasure of the Store. Open it and there will be clues to get the compass.
7. Get hooks, magnifying glasses, etc., then use the compass in each room to get clues, go back to the study, see the cabinet, 5384, get the rope and arm, hook rope combination rope hook.
8. Observe the directions of the antiques in the previous three game clues of the compass. The plot dialogue has been given, plus the directions of the antiques circled in red, and move the antiques bit by bit like moving a five-pointed star until you see it with the compass. Location.
9. After entering, synthesize the adhesive according to the prompts. Look at the broken arm of the doll above to unlock it. Check whether the left or right arm is missing. Remember to use a table scraper to scrape the plaster figure.
10. The last eyeball is inside those antiques. Use the rope to hook the brand and then inlay it to get it.
11. Then the splicing is completed by yourself. You need to try this yourself. The final result is as follows. Chapter 2 is over.