Dark Night Corps is a recently launched strategy card game. There are many heroes in it. Each hero has a different position. Naturally, everyone chooses the ones with stronger strength to form a team, so in this issue, here is what we bring to you. Let’s share the rankings of heroes of the Dark Night Corps and recommend some particularly powerful heroes to everyone. If you draw cards, you can focus your resources on cultivating them first.
Front row tanks:
Panda Brewmaster, the most recommended front-line damage-bearing sub-hero, can reach nearly 280,000 health after reaching full star level 255. One skill can protect the two friendly units with the highest attack power and share 50% of the damage they receive. At the same time, it provides 15% damage immunity and control resistance to yourself and the protected target, which lasts for 2 rounds. The existence of this skill can ensure that one's own core output is well protected and there is no need to worry about sudden death. The second skill is a pure attribute gain passive, 40% health increase, 15% attack increase and 20% damage reduction. Adding the first skill is a 35% high damage reduction, allowing Panda Brewmaster to block in the front row for a long time.
The third skill is an actively released skill, which can remove all negative effects of oneself, restore 15% of one's health, and gain an attack of 3% of one's own health limit, which lasts for 2 rounds. Therefore, Panda Brewmaster can safely and boldly accumulate blood, and after turning on this skill, it can also provide a certain amount of output for the team.
The fourth skill can strengthen the basic attack, and at the same time, there is a probability of reducing the enemy's defense by 30%, and will counterattack when attacked. This skill has no cooldown time, which means that as long as the panda is placed in the front row, it will be targeted. When targeting, it can not only deal considerable damage, but also cause group defense reduction effect, providing output gain for one's own back row. The most critical time is to get one in the novice stage.
Output:
The output is divided into warriors and spells. Spells are the first priority here. Cultivating group attack mages in the front row will significantly improve the map pushing effect. The first recommendation is "Storm Spirit". In terms of level 255 full-star attribute, the attack can reach nearly 50,000 points, and the blood volume is also very high among mages, nearly 240,000. Of course, the most important thing is skills, which are the key to determining the positioning and performance of this hero. One skill randomly deals magic damage to 4 units, and has a 50% probability of causing an acceleration effect. The second skill increases attack speed by 40%, 30% critical damage, and 30 points. The small skills and passive provide Storm Spirit with considerable small-scale output, and the slowing effect can also effectively limit the enemy's advancement.
The third skill deals magic damage to all enemies in the area, and has a 30% chance of adding a freezing effect that lasts for 2 rounds. If the enemy is already in a slowed down state, this attack will increase the critical hit by 30%, so it is usually used first. Lightning and thunder trigger the deceleration effect, and then use endless thunder to critically hit. The damage caused by the fourth skill to enemies below half health is increased by 20%. It can be seen that the output mechanism of Storm Spirit is not complicated, but the high attributes and pure damage-increasing skills allow Storm Spirit to still occupy the throne of supreme group output.
Auxiliary:
There are two types of assistance here, one is to purely add blood and buffs, and the other is to increase one's own output in disguise by weakening the opponent's armor, resistance, or making the enemy vulnerable. The former recommends "Psychic Dream Butterfly" to have group health recovery and attack, and can also resurrect one's own single hero. If there are no dead units, it will restore more health to the unit with the lowest health, and the recovery effect for teammates below half health will be better. Well, very smart nanny.
The latter recommends "Abyss Banshee". Compared with the healing support, she can randomly cause magic damage to multiple units and add corrosive healing reduction. Not only will she take more damage when attacked, but she can also recover after attacking. Return blood. In addition, it can also cause damage to the back row and add a sacrifice state, reduce the target's resistance to violence, and resurrect dead units after the death of the target unit. If there is no death, blood will be restored. The ultimate move is a group gain on site. If a unit triggers a critical hit, it can restore blood to the group. The extra critical damage will also be converted into a shield. Generally speaking, the Abyss Banshee is more offensive.
The above is the main content of the Dark Night Corps hero ranking. There are many heroes in this game. Basically, it depends on attributes and skills. If the core mechanism is excellent, you can focus on cultivating it. Here are some particularly easy-to-use heroes recommended to you. May as well find out.