Strategy for level 5 of Tomb Robbery Seal of Immortality. Many players may not know how to pass the fifth level in the game. Here are specific strategies for your reference.
Level 5 strategy
Five-picture gameplay analysis
Congratulations to everyone for playing four maps through their own efforts. This concludes the main plot. The plot of Wutu is that Vanilla is not dead and nothing more. The follow-up is yet to be officially updated.
Let’s briefly talk about some survival knowledge in Figure 5, which is divided into two parts: basic knowledge and improvement skills. I hope it can give you some inspiration.
Ps: I declare in advance that the content of improving skills is the result of discussions between individuals and friends in the group and does not represent the official standard strategy. If there is any deviation, please point it out.
Basic knowledge
The only way to return home in the Ancient Demon Cave (hereinafter referred to as the Demon Cave) is to use the Dunjia Qifu Talisman. The Magic Talisman of Dunjia can be found in the jar in the picture. The lowest trading line is 400+. If you encounter anything below 450, you can accept it.
There is a medicine refining furnace on the 2nd and 4th floor of every five floors. The bonus of attribute medicines accounts for a large proportion in Figure 5. Especially in the case of clearing five levels in one go, several attribute medicines may determine the final victory. defeat.
The items picked up are large and small jars, treasure chests, corpses, and coffins. Jars and treasure chests have a chance to produce explosives and poisons. Jars will not produce materials when trapped, but treasure chests will. Corpses and coffins have a chance to transform into corpses. The transformed corpses will not produce materials, but the coffins will.
There are three types of tomb doors: directly pushed/pried open, decrypted door, and secret door.
The secret door will definitely not lead to the end, but there will definitely be a treasure chest inside. Not all secret doors can be used, and whether they can be used is completely random.
Each layer of the map resembles the shape of a tree branch. There is only one main line connecting the end point, and each route does not cross with other branch lines in the middle.
Sometimes there will be two branch lines like a crossroads, and sometimes there will be branches in the branch line, but the same branch line will not have more than five rooms. If you find that there are many rooms along the way, it must be leading to the end.
Sometimes there is a door in a room and a very long corridor without a door, so the probability of the corridor connecting to the end point is greater.
A tomb passage needs to be dug. One is a 4*4 small room with a box in each of the two deepest corners of the room. A 6*1 or 6*3 tomb passage, with a room at the end. However, no such room has been found that leads to the end.
The alchemy furnace must be brushed on the corresponding layer, and the required materials are divided into strange brushes and jar brushes. All attribute medicines are written on ancient tortoise shells 1-6.
When refining medicines, the order of medicinal materials is irrelevant. For some advanced attribute medicines such as Little Chaos Ghost and Big Chaos Ghost, if you put a monster seed in, there is a chance of producing a Big Chaos Ghost, but the chance is low. There is also a chance that 2 of them will spawn small random ghosts.
The detailed drug form is still being prepared and will be released in the future.
Ps: Baixudan is currently a bug and cannot be made.
There is a bug that allows unlimited black balls to be obtained, which has not yet been fixed.
The starting point of each floor is randomly brushed with thousand-year-old gamblers. If you have good eyesight, you can try it. Win or lose a total of three times. If you win, you will be given random props such as a shovel and some medicine, and if you lose, you will be given a set of poison buffs.
That’s it for the basics. If you can ask questions here, I’ll try my best to answer them.
Ps: Again, I am not an official.
The content of the answer and improvement skills is the result of discussions between individuals and friends in the group and does not represent the official standard strategy. If there is any deviation, please point it out.
Improve skills
I would like to state again that since most of them are personal experimental results, please read on with a rigorous attitude, or hug me.
Lineup problem
Currently, the most admired ones are the main characters: Houqi, Commander, Ritian, Braised Chicken, Jiu Mei, and Xiao Ge.
Hind, Commander, Ritian, Lama, Jiu Mei, Xiao Ge.
The order of names is the order of the teams.
One team is relatively suitable for clearing the level.
The second team is relatively suitable for brushing materials.
But my team went straight from start to finish, and it wasn’t difficult at all.
Foreign aid 1: Brother Hua. Available at level 20. Aying and Dad, use 10 layers of brushing materials.
The reason why this part is included in the improvement is that I hope you can explore more pass-through lineups. However, the attributes of the non-protagonist group characters are currently too low. Since the two bosses on the 26th floor are very extreme, it is sad that the output is not enough.
There is a small chance that the unopenable robber holes in some rooms can be opened after entering the next room and then returning. Similarly, there is a chance that some treasure chests and coffins will not need black zippers when they are needed. (The treasure chest and coffin need to be opened in another location to have a chance of triggering)
When the materials produced by some corpses in jars are not enough or when you need armor-hiding talismans, you can use the SL method. The same goes for fighting bosses.
The doors will not be around the corners, and even if there are two doors on one wall, it will make the wall long enough.
The reason why I say the above is to prepare for discrediting Pathfinder. During the five-map clearance stage, discrediting Pathfinder and starving to count steps are necessary processes. A torch takes about 172 steps. Each level requires an average of about 250 steps. If the map is small or if you go directly to the end, it will be shorter. If you go back and forth and take the branch line, it will be infinitely long.
The requirements for torches and dry food are very high, so making medicine is very important.
For larger tombs, you can put a torch in the place where you just entered, go around in the dark to get things, or even go to the end in the dark and come back.
Determine whether the road ahead leads to the end.
Properly distribute dry food items and torches.
Skills like this are more important to master as you reach higher levels.
By the way, let me tell you the basic process.
Brush the first two coats of material. With two characters who have reached the current level, try to fight the 2nd floor boss. Feel free to brush after beating. After it's full, bring the supplies and clear the level.
That's all I can think of. I will update the boss chapter later. Expecting it won't come any faster.