Recently, many players have asked for help on Sword and Home Elf Clan guide. Below, the editor of Source Code.com will explain it to you in detail. Let’s take a look together.
1. Deer Rider
Section 9: Attack power increased by 25, activated attribute attack power increased by 20%
Section 11: Add 30 to dodge and reduce damage by 20 when activated.
Section 12: HP increases by 30. Activation reduces the round dance trigger interval.
Everyone’s eyes are on the tree men. The Deer Cavalry unit is an unexpected surprise. It has a good panel, qualified special effects, and is very powerful in actual combat. Especially the dodge in the first 12 seconds can almost make it invincible. Skill, can be called a very useful front row. But it is a pity that the Deer Cavalry technology corresponds to the miners/lancers. Except for the very old areas, most other players study the technology of this unit last. In addition, the Deer Cavalry does not have a halo hero.
2. Demonic bow
Section 9: Attack +25%, activated attack +20%
Section 11: Attack speed increased by 30%, activation critical hit rate increased by 15%
Section 12: HP +30%, activated formation +2
Goblins are the only unit that can be expanded with 12 technologies, and they are also the only unit with morale. However, I have to say that this unit is very disappointing. The extra damage caused to the entangled unit can be combined with the entanglement of the tree man, and the space is small, but other than that, there is no highlight. The number is small, the panel is low, there is no crossbow burst, and the golden bow's persistence is really useless. There are no highlights. During a fight, you can't even shoot the golden sword, let alone scorpions and mechas. If you are spit by a spider or the crossbowman drinks water, it will disappear at a speed invisible to the naked eye. Maybe its only role is to defend the city. You must know that in various Western fantasy novels, the elf marksmen among the elf tribe are very terrifying existences, but this unit feels that its light is completely overshadowed by the other units. Many people would rather use slow-heating mushrooms instead of the demon bow. , but fortunately Yao Gong is handsome and girls might like him.
3. Tree man
Section 9: Attack +25 Active Attack +20
Section 11: Damage reduction 30, activated dodge +20
Section 12: Blood +30 activates the effect of strengthening entanglement and blood recovery.
A qualified front rower deserves the title of excellent. Very awesome 2D and good special effects. Before the goblins logged into the official server, they said that muskets were very effective against tree people, but after practice, they felt that it was okay. After all, in non-arena PK, dwarves would not use too many sets of muskets for the sake of the fourth dimension. In addition, goblin players can use Black hole entangled tornadoes and other control-limited muskets can completely last until the dream dragon wakes up. To say the least, the tree man's super high blood volume can withstand several concentrated fires of muskets. Perhaps it is the dwarf I have encountered so far. God is too low, but I have a good face and don't hit the opponent's head. Anyway, I have reservations about the super restraint of the musket against the trees. However, we do have to admit that the Treants are defeated by Lancers and Raccoons. As long as the gap is not too big, the front row will collapse instantly. When a bunch of Lancers/King Kongs carrying Crusader Shields break into your back row, everything will be too late. It seems that I haven't won against a raccoon even once since I turned into a fairy.
4. Mushroom Cannon
Section 9: Attack +25 Active Attack +20
Section 11: Attack speed increased by 30, the number of times required to grow after activation -2
Section 12: Increase blood volume by 30. After activation, the maximum growth limit is changed from 3 times to 4 times.
A good back row, which perfectly fits the Goblin's idea of slow-burning in the late game. It is also a good partner of the Dream Dragon. After growing up, it can produce a considerable burst by drinking water with the Dream Dragon. The disadvantage is that the damage before growth is too low.
The above is the detailed introduction to the guide for the Elf Tribe of Sword and Homeland. Friends who like it must collect it. More latest game guides can be found at the Source Code Software Station!