King of Glory will launch a new hero shadow after the trial server update on August 29. This is King of Glory’s new warrior hero, positioned as a confrontation/warrior. So do you know what the skills of King of Glory Shadow are? Let’s take a look.
Passive: Feather Blade Spin
mark damage
<Experience Server> When the target is far away, Shadow's basic attack will spin and throw the flying blade. After retracting the flying blade, it can continue the long-range attack. Shadow can use the basic attack in advance when the flying blade is about to be retracted, and it will accelerate forward and immediately rebound and fly. Blade attacks again. In remote state, every 1% of attack speed increases damage by 2 points.
When the target is close, Shadow enters a melee state, and basic attacks will quickly cause 3 damage to the enemy, causing a total of 120% physical damage. Each basic attack will superimpose a mark on the target, and the target will receive additional damage when hit by [Feather Storm].
1st skill: Frenetic dance steps
Enhanced damage
CD: 7 seconds Mana cost: 50
<Experience Server> Shadow sweeps for a week, causing 250+80% extra/physical damage and 30% slowdown to enemies in a circular area, lasting 2 seconds. Then the shadow briefly bursts into acceleration and enters a frenzied state for 3 seconds. During this period, the movement speed will continue to decay by 30% and the attack speed will be increased by 75%.
Second skill: Feather Storm
damage recovery displacement
CD: 9 seconds Mana consumption: 60
<Experience Server> The shadow rushes forward, knocking back (no control effect) enemies on the path and causing 150+50% additional physical damage. If there are enemies in the front range, the shadow will dance gorgeously and rain down flying knives on the enemy. Each time it causes 100+35% extra physical damage and recovers 40+0.8% extra life (the recovery of non-heroic units hit is halved), a total of 8 times. If the shadow is in an unyielding state, the last period will cause an additional 100% damage. Each hit will consume 1 layer of the target's mark, causing an additional 40+15% additional physical damage.
You can move during the dance, and releasing this skill again can cancel the skill effect in advance. If the shadow does not dance, it will only enter 50% cooldown.
Ultimate move: The last dance
Unyielding enhanced damage
CD: 50 seconds Mana consumption: 100
<Experience Server> Shadow rekindles Dongjun's glorious glory, detonates divine power and soars into the air, causing 400+140% additional physical damage to nearby enemies, and increasing movement speed by 40% for 4 seconds. At the same time, the shadow will enter an unyielding state for 4 seconds, temporarily gaining 50% life. The recovery effect during the period will be doubled, and the settlement will be delayed until the state ends.
If Shadow dies during the non-cooling period of the ultimate move, Shadow will slowly resurrect, causing 400+140% additional physical damage to nearby enemies, and causing the ultimate move to enter a cooldown state.
Passive: Any subsequent upgrade of this skill will increase the number of [Feather Storm] damage by 2 times and the number of melee basic attacks by 1. The additional basic attacks will cause 50 physical damage.
If all temporary life is consumed, the unyielding state will end prematurely. If you are resurrected after being killed, you will only gain 50% of your unyielding life. The range of this shadow's long-range basic attacks has been greatly increased.