How about the armored car physics genre of firing cannons at zombies? "Shoot at Zombies" is a mobile game that combines strategy and tower defense elements. In the game, you will build fortifications, deploy various weapons and traps, and resist waves of zombie attacks. As the game progresses, you will unlock more powerful weapons and defense facilities to protect your base from infringement. The following brings you an analysis of the physics-based gameplay of firing armored vehicles at zombies.
Armored vehicle physics genre
helmet:
Every time the defense line loses 4% of its HP, 1 armored vehicle will be released.
Every time an armored vehicle kills a monster, its cooldown is -2%. The upper limit is 25%.
Every time a missile is released, the critical hit rate increases by 10% and is cleared in the next round.
Clothes and shoes:
Every time the defense line loses health, armored vehicles and bombardments will be released.
Bomb damage +42% Range +28%
Arm guards, pants, gloves:
Armored vehicle damage +42%, knockback effect +28%
Bomb damage +42% Range +28%
The above is the entire content of the gameplay analysis of the armored vehicle physics genre in "Fire at Zombies". For more game strategies, please click the source code website.