Voyage Diary 2 is a pixel-style sailing open world game. In the game, players can manage and build their own fleets. The beginning of the game is also very important for novices. Many players don’t know what profession to choose at the beginning. Here is the navigation for everyone. Diary 2 beginner's gameplay guide.
Character attributes:
There are 5 main attributes, strength, agility, constitution, energy, and luck.
Strength affects physical attack, physical defense and a small amount of blood, and is the main output attribute of the physical system.
Agility affects hit and dodge.
Constitution: Affects physical defense (massive), mental defense, and HP.
Energy: Affects mental attack and mental defense, and is the main output attribute of the magic system.
Luck: Affects the quality of critical hits and equipment production.
The following three figures focus on 1000, 2000 and 80%.
When luck reaches 1000, there will be no blank slate in equipment production, which is very important.
2000: The attribute bonus income provided by agility and luck is basically capped at 2000, and dodge and critical hit can reach up to 80%.
The upper limit of dodge and critical hit is reached at 2000. Luck above 2000 only provides a small equipment quality bonus, and the benefits are extremely low. It can be seen from the above that before 1000, the benefits of agility and luck are extremely high, and between 1000 and 2000, the bonus of benefits decreases.
Sub-attributes and panels are literal.
Physical fitness is the most important attribute. The linear bonus has no attenuation. The more, the better. After all, staying alive with more blood is the way to go. There is nothing much to say about the output attributes and linear bonuses of strength and intelligence. The more the better, there is no limit.
So we need at least one set of lucky equipment with more than 1000 lucky points to make equipment. 1 set of main power or main intelligence output equipment for combat use.
Ship properties:
Ship speed is 15.66 (6.61), 15.66 is the sailing speed, and 6,61 is the speed when entering combat.
The calculation of load capacity is that the flagship is fully calculated and the frigate is calculated as half the load.
Reloading 1.1, it fires once every 1.1 seconds. The lower the rate, the higher the rate of fire.
Penetration: The main attribute of the cannon, the probability of linear group attack in normal attack.
Deadly: The main attribute of the cannon, the probability of a critical hit from the cannon.
Explosion: The main attribute of the howitzer, the range and damage of the howitzer group attack.
Fire: Burning is the main attribute of the Vulcan Cannon, literally.
Blinding: The main attribute of the smoke cannon.
At present, the main ones are cannon and smoothbore. Don't waste books on learning other skills.
Other cannon functions may be updated in the future.
Force selection:
Choose Ming as the starting force, which has 100 knowledge and permanent bonus. Choose other forces with the same progress and 100 less knowledge than Ming. You can choose it if you can bear it.
Vessel options:
For ships, choose the first or second one. The Shachuancang is bigger, the Arab is faster, and the last two are useless.
Weapon selection:
Weapons are whatever you want, no restrictions.
If you have less time to play, I recommend the stick first, and if you have more time, I recommend the knife. The staff does high damage in the early stage. It is better to have milk, but it has the disadvantage of being weak in the later stage. The knife has high output and kills monsters efficiently. The bow can be used as a kite, and the gun is average.