Arknights and Maze Rice are collaborating, and new operator Leos will be launched soon! Some friends may not know what the Arknights Leos operator is like. Below, the editor will bring you an introduction to the skills of Arknights Leos. If you are interested, come and take a look!
Operator introduction:
Codename: Leos (★★★★★)
Race: Elongated Man (self-proclaimed)
Origin: Northern Continent (self-proclaimed)
Specialization: Monster Research, Monster Painting
Occupation: Guard-Fearless
//Leos
I noticed just now that you are actually quite interested in monster cuisine, right? These are meatballs made with sandworms and needle fleas. Would you like to try them?
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■Rhodes Island boarding entrance, recording point
Yo, wait a minute, stop what you're writing, look, look at the group of people in front of you -
Where did they come from, and why were they wearing such quaint costumes? Where did they come from to perform?
A strange combination, an elf, a Durin, and a man of no discernable race.
That armor looks so bulky and has no power system at all.
His sword looks so simple, can it be compared with the standard equipment we have?
I don’t know, it seems like they came to ask Rhode Island for help, who knows where they came from.
Wait, the person taking the lead seems to be looking over. What is he going to do?
...
His eyes are so disgusting. Why is he staring at my tail and arms?
Does he have any problem with my scales?!
He, he, he is coming closer, run, run!
Talents/Characteristics:
First talent: After knocking down an enemy, Laos ignores a certain percentage of their defense when attacking all enemies with the same name.
Traits: Ability to block an enemy
Operator skills:
Skill 1//Cowardly Sword Assist
When Leos' health is higher than a certain percentage, he will gain an energetic effect that increases his attack power. When the leader enemy appears on the field for the first time, Leos will be unable to attack for 15 seconds.
Second skill//Intimidation tactics
After the skill is activated, Leos stops attacking, causing the blocked enemies to tremble during the skill. When the skill ends, it immediately causes a certain amount of physical damage to the blocked enemies.