The recommended lineup for Stickman Clash is as follows.
①. Archmage version: early stage archers and shield soldiers
②. Mid-term witch, catapult, dragon
③. Double magic in the late stage (ice and fire), mad giant or dragon or catapult (carrying distance), witch or spearman (substitute death)
④. Great Swordsman version: Same as above in the early stage
⑤. In the mid-term, it is best to have double spells (you must have ice spells, otherwise the mad giant will hammer you and drop your phone), witches (substitutes), spearmen or catapults or dragons
⑥. Same as above in the later stage. Remember, when the Great Swordsman reaches the later stage, only Shadow Killer and Demon God can carry him. After carrying it, run away immediately. Being focused on the fire is really exciting...垍Toutulai