The announcement of the second round of updates for PlayerUnknown's Battlegrounds Season 20 has been released. Some players may not be aware of it yet. Let's take a look at the updated content of PlayerUnknown's Battlegrounds 20.2.
PUBG 20.2 update content sharing
Official server update date
※ The following times may change depending on maintenance conditions.
November 9, 8:30 am – 4:30 pm Beijing time
Map rotation
At the beginning of the announcement, let’s take a look at the map rotation after this update.
test server
Normal games: Erangel, Miramar, Tiger, Diston
Asia region: four rows
North America: Quad Row – 1st Person
Formal service
In the second update of Season 20, we will welcome the return of Diston.
Asia, Southeast Asia, Korea/Japan
Normal matches: Erangel, Miramar, Tago, Sano, Diston
Competitive games: Erangel, Miramar, Tiger
North America, Europe, South America, Pacific, Russia
Normal matches: Erangel, Miramar, Tago, Karakin, Diston
Competitive games: Erangel, Miramar, Tiger
※ The new features and updates mentioned in this announcement may be modified or deleted due to bugs, in-game issues, community forum feedback, etc. The pictures below were taken in the development version and may be different from the actual pictures in the official server. They are for your reference only.
Gameplay
Adjustment of vehicle refresh amount – normal competition
We have adjusted the spawn rates of various vehicles in Erangel and Miramar.
Erangel
UAS Jeep refresh volume increased by approximately 20%.
The refresh volume of Dacia sedan has increased by about 26%.
The number of motorboat spawns has been reduced by approximately 22%.
The spawn volume of the two-person off-road vehicle has been reduced by approximately 11%.
Speedboat spawns have been reduced by approximately 23%.
Miramar
Pickup truck refreshes have been increased by approximately 8%.
The number of muscle car refreshes has been increased by approximately 18%.
Developer message
Player feedback indicated that the number of vehicles in certain maps felt inadequate. Based on these opinions, we have made adjustments to the spawn amounts of various vehicles in Erangel and Miramar in normal matches.
vehicle system
Removed special effects that would appear when applying normal skins to vehicles.
In the future, normal vehicle skins will be applied immediately after pressing a specific interaction key.
Special effects from applying a special skin will still be retained.
radio message
Inventory-related radio message keybinding settings have been added to the settings page.
Developer message
In this update, we have added settings that were missed in the previous update.
In the future, players can set the relevant radio message buttons in the inventory in the settings page → button setting option.
foldable shield
Through feedback from major community forums, we learned that there are some parts of the foldable shield that need to be optimized, and have updated the prop based on these opinions.
Multiple supply quantity adjustments
Reduced the number of small supply boxes in the multi-supply map of Tigo.
Original: Minimum 5, maximum 15
After update: minimum 5, maximum 10
Developer message
Previously in Tago, players could obtain a variety of powerful props from multiple supply boxes. However, we found that these powerful items would make the team occupying the supply box too powerfully armed, so we decided to make balance adjustments to the number of multiple supplies.
The types and quantities of items available in supply boxes have not changed.
food truck
HP reduced from 3000 to 2500.
O12
In the future, this firearm can be equipped with side sights.
Sound effects
Slightly reduced the sound effects of footsteps when stopping during running and sprinting.
Normal matchmaking system
In order to make ordinary matches more smoothly matched based on players' MMR (Match Match Rating), we have conducted a round of optimization on the match matching system.
In the future, when matching with players who have formed a team in advance, the system will no longer match based on the average MMR in the team, but will match based on the highest MMR in the team.
At the end of future games, player rankings will no longer be displayed based on team rankings, but will be displayed based on individual rankings.
In addition, part of the MMR structure in the ordinary match matching system has also been optimized. In the future, it will better reflect the strength of each player.
Developer message
We want to optimize the game experience of ordinary matches through the update of the ordinary match matching system.
The original matching structure of ordinary matches is similar to that of competitive matches (matching is based on the average MMR of the team). However, from our monitoring results of players’ matching experience in ordinary matches, it appears that, unlike the fast-paced competitive matches, players are In ordinary competitions, players prefer to try out and practice in various ways, so they need an environment where they can enjoy the game without any burden.
Therefore, while retaining the characteristics of the current PUBG team gameplay as much as possible, we have re-constructed the ordinary match matching system based on players' personal results.
After the update, we will also actively monitor players' gaming conditions and opinions, and continue to optimize the matching system.
scene
Neymar JR joint event
Neymar JR-themed electronic screens, architectural graffiti, footballs and supply boxes have been added throughout all maps
Novice Tutorial – Basic Training
In the future, in novice tutorials, key prompts for performing specific actions will become more clear.
After completing basic training in the future, pop-up windows related to the AI training match will be displayed on the screen.
The display order and content of the pop-up window that appears after basic training has been partially changed.
New sound effects added:
When completing various specific tasks
When interacting with the iron gate
Background music for basic training mode
When the AI training match pop-up window appears
custom contest
The number of saveable preset slots in custom matches has been increased from 10 to 50.
UI/UX
Hall design
The design of the buttons below the lobby has been optimized, and the special effects of the buttons will be easier to distinguish in the future.
The design of the news and event pages has been optimized, and a menu has been added at the top of the page.
The design of the competitive competition leaderboard has been optimized.
The color tone of rank information has been overall optimized.
The ESC key icon has been added to the full screen screen where the ESC key can be used.
set up
A new paging menu has been added to the settings page.
The number of options loaded on the page has been optimized.
When switching pages in the future, the system will temporarily store the previously set option values. When players apply settings, they can apply the changed options in all menus.
The design of the UI has been optimized.
Introduction
In the future, when a player sets an inappropriate picture as his avatar, the system will sanction the player and change the avatar to the default picture.
workshop
New items have been added to the Hunter's Chest and Archivist's Chest.
Survival Pass: Galaxy Squad
spring collection
expression
Victory Dance 85
Victory Dance 86
Victory Dance 87
Sprinkle some water
Two new craftable sets have been added to the "Special Production" page.
performance
Vehicle simulations that exceed a certain distance are moved from the client to the server for processing, optimizing client performance and lagging. However, this change may cause the movement of vehicles beyond a certain distance to look slightly unnatural.
BUG fix
Gameplay
Fixed an issue that caused the perspective of the player being carried to be unnaturally fixed when knocking down a player who was trying to pick up a downed teammate in 1st person mode.
Fixed an issue where in the elimination screen, the vehicle the player had ridden would appear at the location where the player got on instead of where he got off.
Fixed an issue where players could enter rocky terrain to attack other players after using the emergency call device.
Fixed an issue where collision damage would continue to occur when a motorboat hit a fence in a high-latency state, causing the motorboat to explode or the rider to be eliminated.
Fixed an issue where props would still be refreshed in the map after setting the refresh rate of some props to 0 in the custom match - Diston map.
Fixed an issue where when trying to pick up a teammate while in a prone state, the teammate would be lifted up immediately.
Fixed an issue where players would not be able to see the Uas Jeep when viewing the elimination screen after being eliminated if the tires of the Uas Jeep they were riding in were damaged.
Fixed an issue where the system would not be able to properly recognize the team status and function properly when the leader left the team after inviting a player via Discord.
Fixed an issue where when entering another match after the instant volume down function is triggered, the instant volume down function will continue to take effect and will not turn off until the F7 key is pressed twice.
Fixed an issue where on certain accounts, friend requests would prevent players from participating in competitive matches.
scene
Overall repairs have been made to the collision bodies, textures, and stability issues related to the Diston and Miramar maps.
UX/UI
Fixed an issue where the background would not be displayed when previewing a specific prop set in the Warehouse Page - Functional Pagination.
Fixed an issue where banned players would not react when clicking on-screen buttons.
Fixed the issue where the boxing elimination icon size would be displayed abnormally in the elimination information.
Fixed an issue where the key guide for healing props would appear when downed.
Fixed an issue where clicking on the message to obtain a badge or nametag in the notification center would move to the warehouse page and the screen would display abnormally.
Fixed an issue where the words "Open map and select kit" would appear at the top of the weapon selection window when entering a team elimination competition.
Fixed an issue where the status in the game details (Rich Presence) could not be displayed properly when watching a player who eliminated him.
Fixed an issue where the competitive match tier icon to the left of the character's nickname would disappear when returning to the lobby after entering the statistics page.
Items and skins
※ Mold crossing BUG: When two objects intersect, one object will be obscured by the other object.
Fixed the issue where the fingertips of the gloves would block the field of view when entering scope mode with the Kar98k or Mosin-Nagant rifle after wearing scarecrow gloves.
Fixed an issue where ankle molding would occur when wearing certain shoes and certain leggings at the same time.
Fixed the issue where the character's hands would disappear when putting on the ghillie suit while wearing the Yebanghuakai cheongsam.
Fixed the issue where the texture of Lunar Lizard's backpack (level 1) was not displayed properly.
Fixed the issue where a female character wearing stockings, school-style shoes (black) and a distressed denim skirt would wear out of shape when crouching or running.
Fixed the issue where the hood would block the first-person view when a female character wears camouflage clothing (plateau).
Fixed an issue where the hairstyle would disappear when a female character wears a specific hat or a specific hooded sweater after applying hairstyle 33.
Fixed the issue where male characters would wear the ankles when wearing Desert Flower Jeans and Menghu Mountain Canvas Shoes at the same time.
Fixed an issue where the color of the Night Hunter hood would change when a male character wears a certain hooded sweatshirt.