How does Genshin Grass God Nasida choose holy relics? How to form a team? How many lives are appropriate to draw? Some players may not be sure yet. Let’s take a look at the summary of Genshin Nasida’s strategies.
Summary of strategies for Genshin Nasida
Nasida’s basic attributes (level 90)
Base health: 10360
Basic attack power: 299
Basic defense: 630
Nasida’s level breakthrough plus mastery bonus value is: 115
The normal attack carries out up to four attacks to the front, causing grass element damage.
Nasita's normal attack
Lv10 multiplier
First paragraph: 72.55%
Second paragraph: 66.55%
Third paragraph: 82.57%
Fourth paragraph: 105.13%
The magnification is not high and it is not recommended to upgrade.
Elemental combat skills
Click to cause grass element area damage, and apply Seed Seal to the enemy hit.
Long press to enter the aiming state to select a certain number of enemies (up to eight) within a certain range, and in this state improve Nasida's anti-interruption ability (Thundergod opens a large level of anti-interruption, which can resist Xiaobao) big windmill).
At the end of the long press, grass elemental damage is dealt to the selected enemy and marked.
Yun Zhong Seal
Enemies under the mark will be connected to each other within a certain distance (similar to the blood relationship effect of Beng San, if one person is injured, all marked enemies will receive damage from the Grass God).
Triggering an elemental reaction on the enemy in the link, and after the enemy is damaged by grassland core (including Fierce Bloom, Super Bloom), Nacida will react to the enemy and the enemies in the link based on attack power and elemental mastery. All enemies release the three karma of destruction, causing grass element damage.
It can trigger the elimination of three karmas (** attachment) at most once in a short period of time.
Lv10E click damage: 177.12%, 5 seconds cooldown
Lv10E long press damage: 234.72%, 6 seconds cooldown
Level 10 destroys three karma damage: 185.76% attack power + 371.52% elemental proficiency
Lv10E destroying the three karma trigger interval: 2.5 seconds
Lv10 mark duration: 25 seconds
The main source of damage. The duration of 25 seconds can perfectly cover the output time of the longest axis of Xeno currently known. 2.5 seconds also meets the requirements of the element attachment timer. Prioritize upgrades.
Elemental burst
When the ultimate move field is expanded, if there are characters of the following element types in the team, corresponding effects will be produced respectively:
Fire: E damage increase: 26.78% for 1 character / 40.18% for 2 characters
Thunder: E interval reduction: 0.45 seconds for 1 character / 0.67 seconds for 2 characters
Water: Q duration extended: 6.02 seconds for 1 character / 9.03 seconds for 2 characters
Base duration: 15 seconds
Cooling time: 13.5 seconds
Elemental Power: 50
It is recommended to raise E first and then Q, or you can EQ each other.
Inherent talent 1
When releasing the ultimate move, the elemental mastery of the character currently on the field in the field will be increased by 25% of the elemental mastery value of the character with the highest elemental proficiency in the team.
In this way, elemental mastery can be increased by up to 250 points.
Inherent talent 2
Based on the part where Nasida's elemental mastery exceeds 200 points, each point of elemental mastery can increase the damage caused by the three karma of destruction and purification by 0.1% and increase the critical hit rate by 0.03%.
In this way, the damage caused by destroying the three karma can be increased by 80% at most, and the critical hit rate can be increased by 24%.
Inherent talent 3
You can grow E to collect plant materials and interact with some NPCs
Special martial arts Chiba floating dream
Lv90 provides 542 basic attack power and 265 mastery
Weapon Passive (Fine 1)
Dawn Song of Thousand Nights
Every other character in the team will provide an improvement effect to the wearer based on whether the element type is the same as the wearer.
Same: Elemental Mastery increased by 32;
Different: The elemental damage bonus of the wearer's elemental type is increased by 10%, and each of the above-mentioned improvement effects can be stacked up to 3 times. In addition, the elemental mastery of nearby characters in the party other than the wearer is increased by 40. This effect produced by multiple weapons with the same name can be stacked.
Specialized weapons have excellent attributes and can grow. It is recommended to draw them.
Horoscope suggestions
1 life is a "qualitative life base" for players who play Super Bloom and Fierce Bloom, because they usually bring water, grass, thunder/fire, and having one more life can easily fill up the grass god with buffs, but for the main original player For players who are blooming and intensifying, they don’t need it so much. Firstly, the current original bloom means that the Nilu team will definitely start with double water, and the effect of the life base will be gone. If you don’t use Nilu, the damage of the original bloom is not high and it is easy to be defeated. The original demon triggers the grass seed to become "I hit myself". The second is that Xeno's intensification requires double thunder charging, but Keqing players will not have this problem. The meaning of the princess in the Keqing's intensification team is completely different, and the subsequent grass The addition of gods may cause some changes to the team
The second life is a qualitative change of life, which can reduce defense by 30% when intensified. Defense reduction is the rarest multiplier in the game. Currently, it only exists in Keli’s second life, Lei Ze’s fourth life, Ayaka’s fourth life, and Lisa’s second talent (Thunder God). and the eight layers are ignored); Bloom and Burn can have a 20% probability of critical hit, and the critical damage of 100% can be directly doubled. This is a qualitative improvement to the low efficiency of the grassland checklist that Nilu is currently criticizing. It can be done by doubling the damage. Double the number to solve the problem of low output efficiency of grass core and weak opponent. Reaction related to grass removal and capable suggestions.
Three lives, five lives plus level
Four lives increases Nacida's mastery value based on the number of nearby enemies under the E skill mark. When the number of enemies is 1/2/3/4 or more, Nasida's elemental mastery increases by 100/120/140/160 points
Six Lives has a similar mechanism to Full Life Night Orchid. After casting her ultimate move, when Nacida's normal attack or critical hit hits the marked enemy, a grass wound will be released to the enemy and all enemies in the link. , the damage is based on 200% of Nasida's attack power and 400% of elemental mastery, and this damage is regarded as elemental combat skill damage, which can be triggered at most once every 0.2 seconds. This effect lasts for up to 10 seconds and will be removed after Nasida is released 6 times.
From the E skills and inherent talents, we can see that the mastery of the Grass God is extremely profitable. It can assist yourself and teammates. You only need to accumulate 1000 mastery to get the full bonus. The specific single-player panel mastery depends on your holy relics. Determined, please refer to the following configuration suggestions for specific values.
First of all, in actual combat, there is no need to deliberately accumulate the mastery of the grass god panel to 1,000. The first world is low in difficulty and does not require such a high bonus to kill indiscriminately (nuclear explosions pursue the upper limit and have nothing to do with civilians); secondly, we only need to To reach 1000 mastery in the abyss, you only need to use the full bonus. The overflowing mastery income will decline. It is better to convert it into a critical hit and explosion damage attack to increase your own damage; thirdly, we use character talents such as Nilu, Double Grass Resonance, and weapons such as Specialized martial arts, holy relics such as gold ornaments, Abyss Brand, and Abyss Moon Blessing will all gain proficiency, and the mastery will change with the change of the team. You must reserve a fluctuation range in advance.
Weapon recommendations
Considering that there are many new ones in recent versions, the weapon recommendation is not based on what I recommend, but what you have. You can choose from the ones listed below.
Among the existing five-star weapons, only special weapons and proficiency are available. The second choice is Kagura's true meaning. The others are not recommended.
Among the four-star weapons, you can choose the Ritual Chapter 221 Mastery and have a certain self-charging ability; Xifeng can increase the mastery and critical hits and produce balls in the background to alleviate the need for a big move such as Sano's 80 energy, so that Sano does not have to max it out. The ultimate move will come to an end; you know all the wandering music, and you will basically not lose money; the full essence 5 plus 180, the mastery minus 25, the attack adverb bar charge is more comprehensive, but the slow start may require you to stand on the field; the wandering evening star 165 It is proficient and increases the attack of the whole team, but it is difficult to obtain limited weapons and requires 5 points of proficiency. With 1000 proficiency at 1 point, it can only increase the team's attack by 72 points. It can increase the attack by 240 points by itself, which is too small.
Three-star Weapon Magic Introduction 187 is proficient and passive, and is friendly to the blooming and intensification system, or it can lead to dragon attack.
Grass-type reactions are mainly divided into three categories, namely intensification flow, blooming flow and burning flow. There is no one-size-fits-all set for civilian grass gods. They should change their sets according to different environments (or should say, choose according to genre)
The equipment can carry Qianyan four-piece set, clan four-piece set, gold-decorated four-piece set, and straw suit four-piece set. Commoners can also choose band gold-decorated 2+2. The difference is not big. It is not recommended for instructors.
Off-topic: The four-piece set decorated with gold is currently the one that I think is most suitable for the Grass God. But please note that I am not asking you to choose gold decoration without thinking, because there is currently no grass set that can reduce grass resistance in a large range like the Grass God. (yes, I’m talking about Brother Hai). If you complete it later, Cao Shen can exchange it for gold. After all, the effect of this suit is almost the same as a tailor-made one. Let’s get back to the topic.
①Intensification flow
Intensification itself is a status with no damage. The subordinates who deal damage will receive bonuses such as attack, double violence, mastery, defense, resistance reduction, etc. At this time, gold decoration is more suitable, because gold decoration can increase attack, mastery, double violence, and mastery. The damage-increasing area brought by grass decks has losses in these four multiplication areas, but it is not cost-effective to only get 30 resistance reduction, and most monsters have only 10% resistance, which can be solved by Zhongli Shield (Seno If you just need to resist interruptions, Keqing can trade Princess for Zhongli, and trade any grass for Grass God to save milk). As for Tinari, I don’t think anyone will go against the group (especially with low health). If so, which grass type do you want to use against the group? Aren't all character sets the same, so straw sets will not be considered unless the high-life specialized weapons make up for the lack of proficiency.
When wearing the four-piece gold set, choose Jingjingyu for the main entry, because the God of Grass, like the God of Thunder, has a talent that converts attributes into damage. 1000 mastery can increase the damage of the E skill by 80%, and the God of Grass has the main The source of the damage comes from the E skill. At this time, it can be roughly regarded as a talent that provides 80% of the grass damage to the God of Grass (someone talked about the problem of the God of Thunder taking insulation to increase the damage. Insulation is a bonus to the damage of the ultimate move. What I am talking about is "Grass damage" bonus, it's different). If you have a special weapon, this number will be further increased. At this time, there is no need for the grass damage cup. In addition, mastery can also increase critical hits, which is a very high level. As for the choice of income, it is not recommended to bring a grass injury cup. It is like picking up sesame seeds and losing the watermelon.
When carrying a gold-decorated four-piece set and being proficient in weapons (the lowest proficiency value of 165 is used for the following calculations, the actual value must be higher), the grass god's proficiency is 115+187+187+165+80+150=884. Is this a holy relic? Minimum value at any mastery
When carrying a gold-decorated four-piece set, mastering weapons and resonating with two grasses, the grass god's proficiency is 115+187+187+165+80+100+50=884. At this time, the effects of triggering the first and second level reactions of the grass system have not yet been calculated. Mastery bonus, in actual combat there are more than 920 entries not counting holy relics.
When carrying a gold-decorated four-piece set, unparalleled grass resonance and charged weapons, select Jingjingjing for the main entry, and grass god proficiency 115+187+187+187+80+150=906. If there is double grass resonance, it will be based on this. Add 30-50 points and there is no holy relic adverb at this time
In addition, I would like to mention that martial arts and gold ornaments go well together. One adds proficiency based on the same element, and the other adds proficiency based on different elements. The two in the same team add up to a two-way improvement. In addition, the elemental damage bonus and attack combination also complement each other.
②Combustion flow
For combustion reaction, the grass element is a supplementary element, similar to fuel, and the combustion reaction may be just the cornerstone, not the main output method, so it is more appropriate to use Qianyan (this is just speculation, we still have to wait for the subsequent characters)
The Qianyan four-piece set and the Clan four-piece set are discussed together because it is easier for the Grass God to trigger, and the attack range is the same. Both are purely auxiliary gameplay. Choose Jingjingjing as the main entry, and bring any proficient weapon. , the holy relic needs some charging to ensure that the ultimate move is not stuck in the hand. This gameplay can not only provide attack bonus but also provide high mastery to the characters on the field. I think it is the way out for Burning Melting Flowing Ganyu. You can carry any Fire characters, Grass God and Zhongli will be Gan Yu's team in the future. If this fire is added to Disiya's burning reaction, the team limit will be further expanded, allowing two six-star characters to go to other teams while still doing damage. Not reduced.
At this time, the grass god's proficiency is 115+187+187+187+165=841. This lower limit is also quite good. It is equivalent to giving the character a full-life cat or two-life million leaves. I recommend it personally. Is it easy to use? We will see in the future
The advantage of Qianyan is that it is extremely easy to trigger the grass god and the damage is stable. The activation speed is faster than that of the clan, and the coverage rate is greater than that of the clan. Generally speaking, Qianyan is better than the clan, but there are several situations where you need to make your own judgment.
1. If there are multiple groups of monsters, and the standing characters are Seno, Mandrill, Yidou, etc., the auxiliary effect of Qianyan may end after the monster dies. At this time, the grass god must come out to supplement E, but it will be interrupted again. In the case of the ultimate move, give priority to using the clan set. As long as it is activated, the effect will be effective for 12 seconds.
2. There is a shield on the monster, and when the E skill cannot attack the enemy, Zongshi is better than Qianyan.
③Blooming flow
Currently, when playing the grass-type bloom reaction, whether it is original bloom or super/violent bloom, the grass god must bring grass set essence and essence, because the damage is mainly dealt by the grassland core, and the damage of the grass god accounts for a small proportion in comparison. , you don’t need the grass god to deal damage, you only need to reduce the resistance and increase the mastery auxiliary grass core. At this time, the grass god’s minimum mastery value is 841, and it fluctuates between 891-941 when the two grasses resonate.
Some people may find it troublesome to switch, and ask: Is it possible for the original Bloom team to wear gold decorations? Yes, but there are restrictions. First, it must be a double grass and against a single. Second, due to the efficiency of the grassland core output in a single, grass needs grass. God's Second Life, not everyone has the ability to achieve these two conditions, and abandoning the advantage of the grassland check group is not worth the loss. As for whether you have any aquatic plant team with Nilu or you don't have Nilu, adding wind gathering grass core, ice expansion, or water expansion will not affect the Grass God's large-scale grass resistance reduction.
At the same time, if you choose the core of Nilu, it is not recommended to use three grass and one water. The efficiency is very low (because I saw someone think it is feasible before). It is only recommended to use two water, two grass and three water and one grass (the grass god stands on the field, and the basic attack is heavy Hitting AOE and having ** attached). As for not choosing Nilu, isn’t it because Nilu feels uncomfortable tying water plants? Honestly, there is no need to force the whole team to play with water plants.
So is there no unique solution to the grass god's set? In fact, there is, but not everyone can afford the price. After you have a special weapon and four lives, you can choose a more powerful grass set. (If your Flower and Feather proficiency is strong enough, you can even choose Essence Grass Storm). At this time, you can easily reach 1000 Essence by relying on the life base and weapon bonuses, so that the Holy Relic sub-entry can pursue double violence and attack. , you can achieve a complete grass god that has resistance reduction, attack, double violence, proficiency, and defense reduction. It is a true hexagonal warrior, but this is exclusive to Kryptonians.
As for drawing two lives or specializing in martial arts, it’s hard to say whether the rough stones drawn by the two are equal. It mainly depends on your wallet. If you are a player who has drawn key life seats such as Thor’s second life and Manyo’s second life, then The two lives of the Grass God are worth it to you, and you must be able to draw weapons, but if you have trouble drawing a character, and then you are particularly envious and want two lives, then I suggest you watch less related videos. After all, this is not a PVP game. No one is forcing you to move forward. If you have this time to struggle, why not go and see more of the scenery and stories of Teyvat? You will gain different happiness.