How to play Monster Investigator, as a novice player, is particularly important at the beginning, especially in the early stages of development. A good start can bring a lot of conveniences and make it easier to break through levels. , specifically, what would be better to do, and how to get started quickly? Check it out below!
Monster Investigator game guide detailed graphic analysis
After 10 days of hard work, I finally got through it. I used the soul-refreshing bug and used the dodge flow when encountering a stunned monster. It is best not to use it if the dodge is less than 80%. If you are stunned and do not hit all the attacks, you will faint directly. To dodge to 200, you need at least full growth level, and all elves with dodge and agility items of 5 or above are required.
Be sure not to use counter-injury skills during dodge. A ghost monster with 0 defense will be knocked down instantly and more than 1,000 blood will be deducted from you. It's possible to refresh souls in 1.1, but I haven't seen 1.2 yet.
After hanging up for a period of time, there will be fighting spirit rewards in the online income (it seems to be there in the early stage of game settings, and there is a chance of it appearing in the later stage due to bugs). When you see the fighting spirit rewards, you can refresh the soul (you can enjoy the advertising bonus), and after receiving the idle soul After that, return directly to the homepage, wait 70 seconds and then go online again, you can receive the same number of souls as the profit from the idle time.
Automatically run using the connector. The specific income depends on the initial fighting spirit reward multiplied by the number of runs. You can theoretically kill 1m souls in one night.
Early tips:
1. At present, let’s look at one picture of physical monsters and one picture of magic monsters, some of which are random.
2. The physical magic in the first three pictures is optional, and the fighting spirit is optional. Anyway, it is improved offline.
3. There are physical long-range monsters in the mine. Physical melee monsters will be repelled by long-range attacks and then kited to death. Magic can survive.
4. It is best to have wisdom and physical strength. Wisdom has magic defense and physical defense, and is not afraid of kites at long range. The following two are passed by the legal system.
5 equipment. Anyway, if you want to use the later equipment, bring that one, and one set for monsters and monsters.
For skill 6, the points on the map correspond to defense, and then the attack armor point is full. If the hit point is not enough, click again. The life recovery point is also full, and dodge is basically useless.
70 hits unless the evasion stack reaches 120, 110 evasion hits are all points plus back water, and 35 resistance can't be knocked out. Looking at the silhouette, there are two enhanced types.