In Time Traveler, the City Realm is a chapter that is very unfriendly to the remaining opponents, and there are difficulties at the beginning, so it is quite difficult to clear the level. The following will bring you a detailed introduction to the strategy. Players who want to know more may wish to take a look!
City Realm customs clearance guide
Since it is called a city, there must be a city. The first difficulty in this level is how to enter the city.
You can see a breakfast cart beside the moat in front of the castle. There are 4 patterns on the dining cart. We need to arrange the patterns on the dining cart in the correct order. A wrench part will fall from the dining cart. Try to connect this part with the gear in front. Put them together, turn the mechanism, and the suspension bridge will lower on the moat in front, and we can enter the city. The puzzle points are closely connected. Look carefully around the dining car. The clues must be nearby.
What comes into view after entering the castle is a one-eyed spider. The one-eyed spider has also appeared in previous levels, so it is not difficult to crack. On the contrary, the mural at the entrance is more noteworthy. Remember that no accessories in the game appear without reason. Yes, after passing the one-eyed spider, you will understand the editor's good intentions. Finally, I straightened the three paintings on the wall, opened the iron door, and what greeted Sophilia was the sewer deep in the castle.
The overall gameplay of the sewer is somewhat different from the previous castle entrance. Many jumping points cannot be stepped on continuously. The driftwood on the water in the picture below is a typical example. You can only jump forward to avoid sinking. Not only are there traps such as driftwood and elevators along the way, but we also need to close various water gate switches to avoid flying shells. Pay attention to the little tips on the way and unlock the last light box to successfully pass the level.
There isn’t much to note about Levels 2 and 3 of this chapter. Except for the slight increase in difficulty, the gameplay is the same as in the previous chapters. In the second level, a ground thorn trap is added. Avoid it in time during the process, and other places will function normally. I believe you can pass the level easily. As for how to deal with the whip BOSS in level three, it's just a matter of speeding up and speeding up. His skills are actually basically the same as the final BOSS in the previous two chapters. The difference is that the patterns of some of the minions he releases will change, so the overall difficulty is Another addition, as mentioned before, there is only one word to crack this BOSS: fast! No matter how he changes, there is only one martial art in the world that is fast and unbreakable. It is better for the handicapped party to practice the previous chapters before challenging the city realm.