How to match the lineup of shooting at zombies genre? "Shoot at Zombies" is a mobile game with role-playing as its core. In this apocalyptic world, you will play the role of a brave warrior and explore this dangerous world with other survivors. From fighting zombies to cooperating with other players, every step will test your wisdom and courage. Let me share with you the analysis of the strongest lineup of all genres for firing at zombies.
helmet:
Firearms Penetration +1 Damage +20%
Thermobaric bomb explosion damage +28% Range +21%
clothing:
Gun salvo +1 damage +10%
Thermobaric bomb explosion damage +28% Range +21%
shoe:
A 5-second burning area is created after the thermobaric bomb explodes.
Thermobaric bomb explosion damage +28% Range +21%
Arm guards:
After the thermobaric bomb hits, an enhanced thermobaric bomb is triggered.
Pants:
All skills with penetration attributes have +3 penetration
Every 120 shots triggers unlimited firepower lasting 7 seconds
Gloves:
Firearms Penetration +1 Damage +20%
The burning effect attached to the thermobaric bomb adds an extra 2% damage
helmet:
The cooldown of all skills after electromagnetic killing of monsters is -12%
30% chance of additional release when transition electron hits
Transition electrons select an initial target one more time
clothing:
After electromagnetic puncture hits, there is a 20% chance of triggering it again.
Electromagnetic puncture splash range +100% damage +21%
Jump electron ejection +5 times
Shoes and arm guards:
After electromagnetic puncture hits, there is a 20% chance of triggering it again.
30% chance of additional release when transition electron hits
Pants:
30% chance of additional release when transition electron hits
Gloves:
After electromagnetic hit, it releases a transition electron that bounces 8 times.
Jump electron ejections +5
clothing:
Ice blast damage +44% range +28%
shoe:
Dry ice bomb initial launch +1
Ice blast damage +44% range +28%
Ice blast hits a monster for the first time, cooldown -80%
Arm guards:
Ice blast has a 30% chance to ignore absolute freezing caused by resistance
Pants:
The dry ice bomb will trigger an ice explosion when it hits.
helmet:
Every time the defense line loses 4% of its HP, 1 armored vehicle will be released.
Every time an armored vehicle kills a monster, its cooldown is -2%. The upper limit is 25%.
Every time a missile is released, the critical hit rate increases by 10% and is cleared in the next round.
Clothes and shoes:
Every time the defense line loses health, armored vehicles and bombardments will be released.
Bomb damage +42% Range +28%
Arm guards, pants, gloves:
Armored vehicle damage +42%, knockback effect +28%
Bomb damage +42% Range +28%
5. Recommendations for general gem matching
Helmet, clothing, shoes:
The line of defense is immune to the first 7 damage
Defense HP +1400 Damage -14
Extra attributes of shoes: Each time the defense is upgraded, the defense line recovers 7% of life.
Arm guards:
The line of defense is immune to the first 7 damage
Defense HP +1400 Damage -14
Skill damage randomly fluctuates within 70%
Each time a monster is killed, 5 points of life are restored.
Pants:
The line of defense is immune to the first 7 damage
Defense HP +1400 Damage -14
Critical damage +70%
All skill damage +14%
The above is the entire content of the analysis of the strongest lineup of all genres in "Fire at Zombies". For more game strategies, please click on the source code website.