The designated national server of Destiny Crown is currently conducting the second round of commemorative event for the opening of the new ordeal call mission. This time, the player’s good brother Chiko Muramasa is launched. So how is his strength in the current version? Let’s take a look. Introduction to the strength of FGO Thousand Son Muramasa’s skills and Noble Phantasm.
Chiko Muramasa's Noble Phantasm is a blue card group that ignores defense output. Before causing damage, it increases its blue card performance by 10%~30% for 3 turns (the effect increases with the OC level), increases its own Noble Phantasm power by 10% for 3 turns, and eliminates enemies. The attack status of all parties is strengthened.
Skill ①: Improve the performance of the three-color command cards by 30%~50% for 1 round each, increase the critical star concentration by 500%~1000% for 1 round, obtain 5~15 critical star, and the charging time is 7~5 rounds.
Skill ②: Grant oneself the invincible penetration state for 1 round, increase the critical strike power against enemies in evasion or invincible state by 50%~100% for 1 round, increase the critical hit star drop rate by 50%~100% for 3 turns, increase it by 50%~ 100% critical strike power for 3 rounds, charging time is 8~6 rounds.
Skill ③: Increases own NP by 30%~50%, increases NP status by 5%~10% for 3 turns when applying basic attack, charging time is 8~6 turns.
The recommended skill upgrade order is 312, and the recommended level is 9/9/10.
The class skill [Response to Magic] increases its own weakening resistance by 17.5%, [Battlefield Construction] increases its blue card performance by 10%, [Sword Aesthetic] increases the critical strike power of all allies by 5% when it is present, and [Contemporary Unlucky] gives itself 20 %King's special attack state.
The attack suitability is the anti-spell level.
Servant advantages: ① The power of the Blue Demon and the Noble Phantasm are increased for 3 rounds in advance, and the damage can be increased through the superposition effect of multiple Noble Phantasms. Moreover, the Blue Demon can also be stacked with OC through the C-Dai Noble Phantasm when placed in the C-Dai system.
② It has a large self-charging effect and is more convenient to open the treasure.
③ He possesses a Noble Phantasm that ignores defense, his skills also have an invincible penetration effect, and he has the ability to deal with difficult situations.
Servant Disadvantages: ① The skill Demon Release only has 1 turn, and in single-core situations it may need to be activated in advance for continuous attacks, and the damage on the third side may be relatively low.
② There is no group buff, so it is not suitable for multi-core systems.
Overall evaluation: Originally, Thousand Sons Muramasa was considered the best among the blue card sword-level light cannons. After all, the other sword-level sword-level light cannons only had 1 hit, and neither Shuiba Gozen nor Jason had self-charge. However, after the installation of Taken in Japan, Muramasa's status is no longer guaranteed. It is also a blue card sword-level light cannon suitable for single cores. Taken has a higher ATK, is more convenient to fire continuously, and also has double special attacks. In the follow-up The performance of activities and the white paper version of the earth is better than that of Muramasa, so aside from cooking ability, the strength of the Japanese warrior is higher, and he is more suitable as the best candidate for sword-level light cannon output.
Even if you don’t compare it with Wu Zun, because now you get a Dumao King for free, it can solve most gun level situations. Of course, if you like Muramasa more and are willing to play Gao Bao, it can also make up for some shortcomings.
The 90++ version of the future event has two gun-level versions. Muramasa can only barely perform in FSR linkage, and this event is Wu Zun's home field.
FSR linkage 90++
T1: If there is a command card from Iori or Muramasa, activate all skills of Iori 13 and Muramasa, leave 13 in C for Muramasa, and use the command cards of Iori and Muramasa to output. If not, don't use Muramasa's skills and use Iori's Noble Phantasm.
T2: C stays for Oberon and opens 1, clothes 1. If one side is attacking normally, Muramasa + Iori's Noble Phantasm will be opened on the second side. If one side is attacking Noble Phantasm, Iori will open 2 on this side, Muramasa's Noble Phantasm. +Iori and Muramasa's command cards have critical hits.
T3: Oberon 23 opens the Noble Phantasm to Iori.
If you have a level 100 Muramasa with 3 treasures, you can also directly bring the double card gift, and add double C to kill Oberon for single core.
On a blank Earth, such as on a 90-star version, Muramasa doesn't have much advantage, but Gaobao Wu Zun can still deal with it.
Card pool situation: Thousand Sons Muramasa is a five-star limited servant and cannot be drawn in the card pool during the non-UP period. In addition to this card pool, there will be a chance to re-enact it in the Magic Night collaboration in May next year.