The version on the eve of World of Warcraft 10.0 has officially met the players. Since the talent tree in Age of Dragons has been redone, players need to re-add points to each profession. The skills of weapon warriors are also very different after the changes. Many players are confused. I am confused about how to get the Weapon Warrior professional talent. Today I will share with you a guide on how to add points to the Weapon Warrior professional talent. Friends who are interested can learn about it!
World of Warcraft 10.0 weapon warrior talent point map
Covenant: Vensilna Deja
Rice: Grienmi Gugu
eve of weapons war
Idea: Venthyr's Convict, the damage composition is basically Convict, a dominant skill, with a little deformation. Here, the most selected points in the WCL are released, and more emphasis is placed on the team copy.
General talent
Idea: In addition to the functional blue circle talent, you can basically choose not to click on Thunder, click on the right side of Thunder and click on Tear, and you can complete the operation of only playing Thunder and Tear. The AOE situation can be considered. The one in the middle of the second to last row here 1% critical hit should be replaced by 1% rapid critical hit and attack speed talents.
Talent tree
Idea: The blue circle talent is adjusted according to the situation. Perform AOE sweeps and cleaves depending on the combat situation. Junmi recommends choosing the Whirlwind style and clicking on Thunder and Tears. A spiritual master with the bone-grinding talent will not grind bones. Use Juggernaut's Torment and Hurricane, Charge - Thunder (Hanging Tears) - God (Windmill) - Whirlwind, Air Fury - Destruction - Gun - Windmill - Whirlwind, and use sweeping and finishing blows as appropriate.
[Introduction to weapon warrior skills]
1. Battle cry (level 1)
The furious warrior roars, increasing the team's attack power by 15 points for 2 minutes.
2. Heroic Strike (Level 1 (Natural))
Berserk, next melee attack, melee damage +10.
3. Fighting stance
Weapon, a balanced fighting stance that gains rage when striking or striking an opponent.
4. Block ((Passive))
Defense, there is a certain chance of blocking the enemy's melee and long-range attacks.
5. Charge (Level 1)
Weapons require combat stance. Charge an enemy, gaining 9 Rage and stunning the target for 1 second. Cannot be used in combat.
6. Split (Level 1)
The weapon requires either a combat stance or a defensive stance. Causes the target to bleed, causing 15 damage over 9 seconds.
7. Thunder Blow (Level 1)
Weapon, requires combat stance. Causes 8 points of Nature damage to 4 nearby enemies and reduces their attack speed by 10% for 10 seconds.
8. Parry ((Passive))
Defense requires melee weapons and has a certain chance of blocking the enemy's melee attacks.
9. Broken tendon (Level 1)
Weapon, requires Fighting Stance or Fury Stance. Paralyzes the enemy, causing 5 damage and reducing their movement speed to 70% of normal speed for 15 seconds.
10. Heroic Strike (Level 2)
Weapons, melee weapons are required. Melee damage +19.
11. Bloody violence
Protection, consumes health points, exchanges for 20 points of anger within 10 seconds. In this process it is considered a fighting state.
12. Split (Level 2)
The weapon requires either a combat stance or a defensive stance. Causes the target to bleed, causing 28 damage over 12 seconds.
13. Defensive posture ((mission))
Guard, a defensive fighting stance that causes you to become enraged when you are hit or hit an opponent. The attack damage received is -10%, and the damage to the target is -10%.
The above is the relevant introduction to World of Warcraft 10.0 Weapon Warrior Talent Add Point Map. The general idea is this. Players should follow the editor's idea to get it right.