This version opens a batch of 200 specializations and comes with corresponding blue weapons. This is also the highest level existence in the game currently - ancient legend, which requires a total of 300 mana cubes. Seeing fans holding tickets to swipe hard, I finally saved up 300 but made a mistake in exchanging them. I feel really sorry.
I would also like to join the team here to make an inventory of the 10 new blue weapons, and give the upper limit of the suit entries tested in the past two days to help everyone clean up the accumulated suit embryos.
1. Analysis of upper limit of attributes of set entries
Friends who have multiple professions, backpacks and public banks should be very tight in the past two days. You can refer to the graduation attributes of each profession that I have given in the past and in the future when selecting entries. Anyway, you probably won’t keep them.
The main thing here is to talk about the issue of numerical screening. The upper limit of epic equipment adverbs before 300 in the previous test should be item level * 0.857. Nowadays, the red equipment in the new picture should still be linked to the item level. It took two or three days to refresh, combined with the upper limit value provided by fans. (Thanks to "Tong" for his help in this issue) The current upper limit of the initial value of red equipment should be 783 for the second level, 795 for the third level, and 807 for the fourth level. You can refer to this to filter the initial equipment and then upgrade.
2. New blue weapon redemption guide in version 340
This update adds a total of 10 blue weapons, mainly corresponding to the first specialization of ten professions. Therefore, in this version, it is best to choose your favorite specialization among the ten professions that open blue weapons, such as fire and magic. Gugu has a very good performance. Let’s take a look with the waiter.
Here I will take stock of them one by one in the order of Tranquil Plains → Emerald Forest → Giant Ridge → Storm Peninsula.
① Sawtooth barrier
Recommendation index: ❤❤
Equipment effect: The duration of shield blocking is extended by 10 seconds, and the own armor will be increased by an additional 5%. The effect will be weakened above level 350.
After the old red shield was weakened, it was completely withdrawn from the stage of history. The Sawtooth Barrier can increase the feel of anti-war. It eliminates the need to stack shields frequently. It also comes with armor improvement. The 200 specialization also allows anti-war to have an armor-to-damage conversion mechanism. It is only recommended for friends who have fought to the end. However, most players who choose anti-war are just pioneering. Their armor will not be too high, and their specialization will basically only be upgraded to 100. After all, tickets are limited and they have to be reserved for violent warfare. Such players can ignore this equipment. .
②Shadow Spike
Recommendation index: ❤❤❤
Equipment effect: In the Shadow Dance state, critical hit damage is increased by 150%, and the effect is weakened above level 350.
As a keen and exclusive ancient legendary dagger, it can enhance the critical hit damage of Shadow Dance by 150% for ten seconds. It also has a good attack power increase. However, Shadow Dance covers 10 seconds of benefits for 30 seconds and needs to be used in these 10 seconds. For internal bursts, if you open more than 200 Dark Curtains for Sensitivity, the benefits will be higher.
It is a good improvement for the three-second thief. It can be matched with the 15-second disappearance and cast Shadow Dance every two rounds.
③Primal flame magic blade
Recommendation index: ❤❤❤
Equipment effect: The duration of ignition is extended by 2 seconds, and can be stacked an additional 10 times. The effect will be weakened beyond level 350.
This is a Fire Mage off-hand equipment. It strengthens the main specialization skill of Fire Mage. It is useless for other professions. It has been improved in terms of duration and number of layers, but it does not directly increase the damage per second. From my personal experience, I still have to give up on the proficiency of fire magic. For friends who want to go all the way to fire magic, I recommend the terrifying light and fire cane to increase the damage of fire skills by 30% to be more practical.
④Shadow Strong Bow
Recommendation index: ❤❤
Equipment effect: Aimed shooting will ignore the target's armor, and the damage will be increased by 500%. The effect will be weakened above level 350.
Aimed shooting comes with a 20-second cooldown, and with the cooldown glyph it is 13 seconds, which is equivalent to a burst of 13 seconds at the fastest. It is slightly different from the traditional attack speed, shooting, hunting, maintaining storm swordsmanship, but this time it has 175 specialization and suit Most of them also tend to attack speed, and the waiter recommends bringing the new red bow that was released in the last version.
⑤Driver of Light
Recommendation index: ❤❤
Equipment effect: Holy Light will give all allies a layer of radiance driving effect, which can be stacked 5 times. Each layer will increase the damage caused by itself by 20%, lasting 20 seconds, and the effect will weaken after level 350.
Milk Rider itself is an unpopular specialization. This version has completely let go of the gameplay of Poisonous Milk Flow, which may become more popular. However, most Poisonous Milk Flows will also choose the Purification Hammer dropped from the dungeon. This can increase The treatment effect is 40%, which is more cost-effective.
⑥The Pain Reaper
Recommendation index: ❤❤❤
Equipment effect: Disaster Carnival does not consume energy, and each continuous damage effect causes an additional 100% damage. The effect is weakened above level 350. Most of the warlocks are Demon or Destruction spells. The accessories given by signing up for the new event directly increase the tolerance of the Destruction spell. It feels like it has stolen the limelight of the Pain spell. The overall fit of the staff and the Pain spell is very good, but It's totally okay to play the pain technique.
⑦Star Scythe
Recommendation index: ❤❤❤❤❤
Equipment effect: In Moonkin form, critical hit damage is increased by 50%, damage increase is increased by 20%, and the effect is weakened above level 350.
Druid stood up! ! ! Yes, the Druid who has been on the bench for many consecutive versions has finally stood up, especially Gugu (balance), which is the most friendly to zero krypton players. With the support of new suits and new specializations, the damage has been greatly improved. , Druid players can pop the champagne.
⑧Storm Scepter
Recommendation index: ❤❤❤❤
Equipment effect: The duration of the Flame Tongue Totem is extended by 10 seconds, and the team's attack power is increased by an additional 30%. The effect is weakened above level 350.
Elemental Shaman, this version of the graduation weapon, is expected to become more popular as the one-click Milk Shaman has been completely eliminated. Manually, the element is the most friendly to Zero Krypton. The damage is indeed not bad, and the need for training is not that high.
⑨The Punisher’s Staff
Recommendation index: ❤❤
Equipment effect: Your holy strike will give you a holy energy storage effect, which will increase the damage of the next divine punishment spell by 150%. It can be stacked 5 times and last for 20 seconds. The effect will be reduced after level 350.
It’s not that Divine Priest doesn’t work hard, but the Dark Priest next door is too strong. In the version that is supposed to be Divine Priest, Dark Priest still steals all the limelight. It would be great if the equipment effect is linked with Holy Nova.
⑩Heartbreaker Battle Ax
Recommendation index: ❤❤❤
Equipment effect: Heart Strike will deduct an additional 5% of the target's current health. The effect will be reduced if it exceeds level 350.
Because it is 5% of the current health, the highest benefit is the first heart strike. It is a good weapon for players who manually play blood DK. It's a pity that the vast majority of players who play blood DK want to play purely idle games, and they won't take heart attacks at all.
3. Summary
Generally speaking, the biggest winner of this first batch of blue martial arts is actually the weak balance druid in the previous version. It's really a turn of events. Fortunately, the specializations that everyone likes are generally in the second and third. I hope that the next two groups of ancient legendary weapons will not be too awkward, especially the violent warriors, enhanced shamans, and retribution knights.