Weapons play a vital role in the game. A weapon that suits you can make the game easier, so you still have to have a direction when choosing. Below, the editor will bring you recommendations for the new version of Magic Tower SSR weapons.
1. Recommendation of SSR weapons
(1) T0 level weapons:
1. Black Crow Dark Scythe—Fire Scythe: S brush copy rating, competitive battle rating A, field ability S, and quick cutting ability A. The weapon is positioned as a comprehensive main C weapon with fire attributes. It is a top-notch weapon for dungeon farming and has good strength in the arena. It has been one of the best weapons to use since the closed beta. After all, it has very high shield-breaking qualifications, a very large attack range, and the damage is extremely high.
2. Super Electromagnetic Double Star - Thunder Double Gun: A copy score, S competitive battle score, S field ability, and B speed cut ability. The weapon is positioned as the main C weapon with thunder attribute. The Thunder Double Gun is one of the most useful weapons in the arena, and its dungeon strength is not bad either. Its biggest advantage is that it is easy to operate and can deal damage in any scenario.
(2) T0.5 level weapons:
1. Frozen Arrow—Ice Bow: A copy dungeon rating, B competitive battle rating, B+ on-site ability, and S quick cut ability. The weapon is positioned as an ice attribute quick-cutting component/main C weapon. This is also a popular weapon in the game. Due to its freezing effect, its rapid cutting ability is very outstanding. However, the disadvantage is that the burst is a bit lower than the two weapons above, but it is irreplaceable among ice weapons.
2. Ring of the Sea - Wheel: A copy rating, B+ competitive battle rating, A standing ability, and D/S quick cutting ability. The weapon is positioned as a main C weapon with physical attributes. The owner has very good shield breaking value, strong range output, and good explosive ability.
3. Red Lotus Blade - Red Lotus Sword: A copy rating, A competitive battle rating, A standing ability, and A quick cutting ability. The weapon is positioned as a main C weapon with comprehensive physical attributes. The advantage of this weapon is that it is easy to use. It is definitely qualified as a main weapon. It can be regarded as a game with relatively strong comprehensive capabilities.
(3) T1 level weapons:
1. V2 Melt Drive Shield-Shield Ax: B+ for brushing dungeon, S for competitive battle, A for on-site ability, and D for quick cutting ability. The weapon is positioned as a fire attribute stationary secondary C/T position weapon. This is a dual-form switching weapon, but its positioning in the game is biased towards tanks. The strength of the arena is very high, but its output capability is lacking.
2. Zero Pointer - Milk Stick: B/S for copy dungeons, S for competitive battles, A for on-site ability, and C for quick cutting ability. The weapon is positioned as a semi-stationary auxiliary weapon with ice attributes. This is an auxiliary weapon with the ability to purify and continuously increase blood in a large area. It is very crucial when fighting BOSS, and it is also the only weapon in the game that can increase blood. It is best to have one at a time.
3. Thunderous Double Blades - Thunderous Double Blades: A+ for copy dungeons, A+ for competitive battles, A+ for on-site ability, and B for quick cutting ability. The weapon is positioned as the main C weapon with thunder attribute. The positioning of the Thunder Double Sword and the Red Lotus Sword is relatively similar. They have good performance in any situation and have a certain explosive ability. However, this weapon has a certain degree of difficulty in operation. The upper and lower limits are very high. Players who are good at operating it can move up a level.
2. Recommendations for weapon matching effects
1. Black Crow Sickle + Super Electromagnetic Double Star + Zero Degree Pointer
This set is the best set. It basically has no shortcomings. Everyone knows the melee output ability of Black Crow Dark Scythe. It can deal explosive damage and has very good shield-breaking ability, and the super electromagnetic The long-range output of the double star makes up for the team's long-range attack method, allowing for the cooperation of two weapons, and the zero-degree pointer is an auxiliary healing weapon and can be used to heal during the period of blood loss.
2. Red Lotus Blade + Sea Ring Blade + Ice Wind Arrow
The overall output of the Ring of the Sea is also good. It has a very good shield-breaking ability against shielded enemies. In addition, it can also increase the serious injury effect. The overall effect is still good, and the Red Lotus Blade is a handsome lightsaber weapon. Of course, you have to deal with melee damage, and the melee ability is pretty good. As for long-range damage, you can leave it to Ice Wind Arrow, but because of the team's reputation as a healer, you need to pay attention to this aspect.
3. Zero pointer + v2 melting shield + black crow scythe
This lineup is an improved version of the first lineup. In terms of output, the Black Crow Scythe is still used for output, while the Zero Pointer is used for healing. The difference is that the v2 Melt Drive Shield in the game is a defensive weapon and can be used for standing. The related behaviors of Lu, because they are shield-type weapons, can provide effective character protection, so the overall protection ability is quite good. Wu