The background of the game Awakening of Heroes is set in a Warring States period that combines history and fantasy. Players, as the protagonist, will travel through this turbulent world and recruit famous heroes in history to jointly fight against the demon clan and quell the disputes in troubled times. The skills of military strategists in the game tend to focus on spells that improve the abilities of oneself and the team. Next, I will bring you a detailed explanation of the skills of the military strategist school in "The Awakening of Heroes"!
Detailed explanation of the skills of the military school in "The Awakening of Heroes"
1. [Charge]: Consumes 1 command, restores 20% of one's will, adds a charge state, increases physical and magic attacks by 50%, lasts for 1 round.
2. [Protection]: Consumes 1 command to restore 20% of one's will, add parry status, and increase block rate by 50%, lasting for 1 round. Successful blocking reduces the damage by 50% and will not cause a critical hit.
3. [Running]: Consumes 1 command, restores 20% of one's will, adds running state, increases mobility by 4 points, lasts for 1 round. The above skills can only be used on yourself.
4. [Aid]: It consumes 2 orders and is used on a teammate within 2 cells. It will share 50% of the damage it receives within 3 rounds. It should be noted that when the aided target is harmed, the character who casts aid will also be harmed at the same time, and the passive effect of the character who casts aid will not be triggered.
For example, when Zheng Anping receives damage, 40% of the enemy's will will be deducted, but if the target that Zheng Anping is protecting is damaged, the effect will not be triggered.
5. [Enrage]: Consumes 1 command. Use it on a teammate within 3 blocks. It will add a furious state for 3 rounds and increase the critical hit rate by 35%.
It should be noted that critical hits are only effective against physical damage, spell damage will not cause critical hits. Enrage cannot act on itself.
6. [Military Power]: Consumes 5 orders, clears the abnormal status of all allies within 2 blocks of itself, and increases double attack by 15%, lasting for 5 rounds. It is one of the few skills that can clear abnormal status, and it is also the only skill that can purify the area.
7. [Beheading]: It consumes 7 orders and causes physical damage to the enemy within 1 square. The higher your strength, the higher the damage.